..
cycler.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
cycler.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
d_event.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
d_eventbase.h
- keep mouse coordinates as floats for as long as possible.
2020-09-28 22:12:44 +02:00
d_gui.h
- moved some event related code to 'common'.
2020-06-13 20:31:57 +02:00
date.cpp
- moved date code to its own file.
2020-10-16 22:57:27 +02:00
fcolormap.h
- 2D drawer cleanup.
2020-04-11 20:20:58 +02:00
g_input.h
- various engine updates from Raze.
2020-09-27 10:17:58 +02:00
gamestate.h
- screenjob. fixes from Raze
2022-04-26 20:50:35 +02:00
gstrings.h
- moved stringtable to 'common'.
2020-04-11 20:19:51 +02:00
i_interface.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
i_interface.h
- added a config getter to the interface.
2022-10-02 18:42:08 +02:00
i_net.cpp
- fixed some GCC warnings
2022-06-01 08:37:00 +02:00
i_net.h
- route the StartScreen#::Net... functions through a global interface.
2022-06-01 08:37:00 +02:00
i_specialpaths.h
- changed Windows config and game data storage to prefer known folders over the program directory.
2022-11-05 13:28:31 +01:00
m_joy.cpp
- reworked CVARs to not use a linked list and to be initialized manually.
2022-10-21 18:56:43 +02:00
m_joy.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
m_random.cpp
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
m_random.h
- moved the script compiler's backend to 'common'.
2020-04-11 20:20:55 +02:00
namedef.h
- fixed names for A_PlaySoundEx
2022-06-30 21:45:59 +02:00
palettecontainer.cpp
- Backend update from Raze.
2022-01-02 11:39:17 +01:00
palettecontainer.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
printf.h
- added [[noreturn]] to several functions that always throw exceptions.
2022-11-05 09:09:00 +01:00
renderstyle.cpp
- use the standard library's 'clamp' function instead of our homegrown variant.
2021-10-30 10:21:50 +02:00
renderstyle.h
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
sc_man.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
sc_man.h
- fixed: The compile context for constant evaluation did not initialize its Version member.
2022-08-03 08:44:38 +02:00
sc_man_scanner.re
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
sc_man_tokens.h
- moved sc_man and palettecontainer to the 'common' folder.
2020-04-11 14:00:21 +02:00
serialize_obj.h
- moved serializer to 'common'.
2020-04-11 20:20:54 +02:00
serializer.cpp
- marked a few Printf calls in critical error paths as PRINT_NONOTIFY.
2022-10-20 23:55:29 +02:00
serializer.h
- Backend update from Raze
2022-10-20 20:12:06 +02:00
serializer_internal.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
st_start.h
- Startscreen fixes.
2022-06-01 09:30:20 +02:00
startupinfo.h
- add steamappid field for DRPC
2022-03-10 00:03:50 -05:00
stats.cpp
- added some things from Raze to allow using the same code in both projects.
2020-04-11 20:20:59 +02:00
stats.h
GC fixes/improvements
2022-11-06 19:39:00 +01:00
stringtable.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
stringtable.h
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
v_colortables.cpp
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
v_colortables.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00