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a_action.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
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a_action.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_armor.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_artifacts.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_artifacts.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
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a_bridge.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
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a_camera.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_debris.cpp
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |
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a_decals.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_fastprojectile.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_flashfader.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_fountain.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_hatetarget.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_keys.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_keys.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
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a_lightning.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_lightning.h
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- another batch.
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2016-09-19 19:58:04 +02:00 |
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a_mapmarker.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_morph.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_morph.h
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Added TRANSFERTRANSLATION morph flag
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2016-07-24 00:56:57 +02:00 |
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a_movingcamera.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_pickups.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
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a_pickups.h
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- Added AStateProvider class which is used to define the special action function behavior of weapons and custom inventorys. The class itself does not do anything, but the compiler will use it to set up the action function prototypes differently which in turn will be used to do type checking during code generation.
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2016-10-15 15:10:48 +02:00 |
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a_puzzleitems.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_quake.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_randomspawner.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
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a_secrettrigger.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_sectoraction.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_setcolor.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_sharedglobal.h
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- scriptified Hexen's Wraith and parts of the Spike.
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2016-11-17 00:44:43 +01:00 |
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a_skies.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_soundenvironment.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_soundsequence.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_spark.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_specialspot.cpp
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- added all missing things to enable the scriptified version of A_BrainSpit.
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2016-11-18 22:12:53 +01:00 |
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a_specialspot.h
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- another batch.
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2016-09-19 19:58:04 +02:00 |
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a_waterzone.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_weaponpiece.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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a_weaponpiece.h
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- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
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2016-09-19 19:14:30 +02:00 |
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a_weapons.cpp
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- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
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2016-11-17 13:10:19 +01:00 |
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hudmessages.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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sbar.h
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- all DObjects converted.
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2016-09-20 10:27:53 +02:00 |
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sbar_mugshot.cpp
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- fixed: The mugshot's angle was inverted.
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2016-05-11 14:04:21 +02:00 |
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sbarinfo.cpp
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Add the new argument to all uses of the implement macro
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2016-11-09 17:45:55 +01:00 |
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sbarinfo.h
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
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sbarinfo_commands.cpp
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- Fixed: SBarInfo didn't support animated images in some places.
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2016-11-06 17:07:44 -05:00 |
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shared_hud.cpp
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- started with cleanup and separation of DECORATE code.
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2016-10-12 19:22:33 +02:00 |
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shared_sbar.cpp
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-11-12 09:46:09 +01:00 |