vkdoom_m/wadsrc/static/zscript
Boondorl 8071fd1368 Scriptified ReactToDamage
Allows pain handling to be overridden without needing to override the entirety of DamageMobj.
2025-06-18 01:51:57 -03:00
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actors Scriptified ReactToDamage 2025-06-18 01:51:57 -03:00
engine Added two option menu items for double binds 2025-06-04 08:48:16 -03:00
scriptutil Allow for Basic and Hexen armor replacing 2024-08-17 01:14:07 -04:00
ui fix bad loop condition 2025-05-28 00:25:59 -03:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Exposed some skymist variables to zscript. Created zscript levellocals functions ChangeSkyMist(TextureID skymist, bool usemist = true), SetSkyFog(int density), and SetThickFog(float distance, float multiplier), so people aren't tied to MAPINFO for such things. 2025-05-26 00:27:30 -03:00
destructible.zs Updated explosion distances from int -> double 2024-03-28 15:48:35 -04:00
doombase.zs Stop HUD messages from ticking when game is paused 2025-06-08 11:23:39 -03:00
events.zs Added PlayerRespawning event 2025-02-14 03:49:56 -05:00
level_compatibility.zs - add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs add set/get plane reflectivity 2024-10-26 00:21:16 -03:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
visualthinker.zs Added particle rendering to VisualThinkers. 2025-03-09 16:17:07 -03:00
zscript_license.txt - update some copyright years 2023-03-25 08:06:23 -04:00