vkdoom_m/src/g_inventory
Christoph Oelckers 807df33e1a - scriptified AInventory::Tick.
This was the last bit of code standing in the way of making AInventory a fully scripted class.
All that's left to sort out is some variable accesses - the vast majority of them in SBARINFO.
2018-12-02 20:58:15 +01:00
..
a_keys.cpp - a bit of code reordering for adding direct native entry points. 2018-12-01 14:18:28 +01:00
a_keys.h - a bit of code reordering for adding direct native entry points. 2018-12-01 14:18:28 +01:00
a_pickups.cpp - scriptified AInventory::Tick. 2018-12-02 20:58:15 +01:00
a_pickups.h - scriptified AInventory::Tick. 2018-12-02 20:58:15 +01:00
a_weapons.cpp - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00
a_weapons.h - removed all remaining native components of the weapon class. 2018-11-25 10:00:55 +01:00