This simulates a feature found in Crispy Doom, which keeps the weapon bobbing while firing. This leads to a "smoother" appearance which may look a bit prettier to some people. The default value of 0 preserves the old behavior. |
||
|---|---|---|
| .. | ||
| actors | ||
| scriptutil | ||
| ui | ||
| base.zs | ||
| compatibility.zs | ||
| constants.zs | ||
| destructible.zs | ||
| dictionary.zs | ||
| dynarrays.zs | ||
| events.zs | ||
| level_compatibility.zs | ||
| level_postprocessor.zs | ||
| mapdata.zs | ||
| sounddata.zs | ||
| zscript_license.txt | ||