vkdoom_m/src/posix/sdl
alexey.lysiuk 80ef9ca686 - set locale to US English UTF-8 for POSIX targets
Locale-dependent standard library functions didn't treat UTF-8 strings correctly, e.g. iswalpha() returns 0 for any non-latin letter
The same function from MSVC runtime classifies such characters as alphabetic even with C locale

https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
2019-08-23 12:11:25 +03:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sysfb.h - added initial support of Vulkan to SDL backend 2019-03-06 13:38:45 +02:00
hardware.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00
i_gui.cpp - changed multipatch texture composition to always composite off full source images and not do it recursively. 2018-12-08 17:23:15 +01:00
i_input.cpp - cleaned up SDL mouse event handling 2019-06-08 13:14:02 +03:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - set locale to US English UTF-8 for POSIX targets 2019-08-23 12:11:25 +03:00
i_system.cpp - cleaned up language detection leftovers 2019-07-13 15:47:43 +03:00
i_system.mm Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
sdlglvideo.cpp - extended list of predefined filenames for SDL2 shared object lookup 2019-07-14 10:52:32 +03:00
st_start.cpp - consolidated the 3 atterm implementations. 2019-06-10 12:01:01 +02:00