vkdoom_m/src/gl
Christoph Oelckers 82d7e5970f - moved the clipline uniform to the viewpoint buffer.
This was the final one of the per-scene values that could be taken out of the render state.
2018-06-22 23:49:39 +02:00
..
data - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
dynlights - fixed some includes which did not cause VC++ to error out. 2018-06-13 23:32:43 +02:00
models - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
renderer - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
scene - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
shaders - moved the clipline uniform to the viewpoint buffer. 2018-06-22 23:49:39 +02:00
stereo3d - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
system - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00
textures - change swrender mapping to use two buffers/textures and glTexSubImage2D for uploads 2018-06-19 00:09:39 +02:00