vkdoom_m/src/polyrenderer/scene
2017-11-25 13:51:09 +01:00
..
poly_cull.cpp - Remove unused function argument 2017-09-22 00:56:14 +02:00
poly_cull.h - Remove unused function argument 2017-09-22 00:56:14 +02:00
poly_decal.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_decal.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_light.cpp - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_light.h - Cleaned up some copyright statements 2017-09-02 17:14:02 +02:00
poly_model.cpp - Remove model GL dependencies except for the matrix classes 2017-11-25 13:00:44 +01:00
poly_model.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
poly_particle.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_particle.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_plane.cpp - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_plane.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_playersprite.cpp - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
poly_playersprite.h - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
poly_portal.cpp - Apply viewpoint roll 2017-11-24 22:03:46 +01:00
poly_portal.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_scene.cpp - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_scene.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_sky.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_sky.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_sprite.cpp - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
poly_sprite.h - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
poly_wall.cpp - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_wall.h - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
poly_wallsprite.cpp - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
poly_wallsprite.h - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00