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OrdinaryMagician
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vkdoom_m
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83d769f55c
vkdoom_m
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src
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gl
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Christoph Oelckers
19a5a2fd2b
- fixed dither math.
2018-08-11 09:27:35 +02:00
..
data
- removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher.
2018-06-15 21:45:05 +02:00
dynlights
- do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
2018-07-28 12:43:35 +02:00
models
- made the static portal state a struct inside the Renderer object
2018-06-23 13:25:59 +02:00
renderer
- fixed dither math.
2018-08-11 09:27:35 +02:00
scene
- restore the viewport after the SSAO pass.
2018-07-28 19:01:34 +02:00
shaders
- do not use SSBOs for dynamic lights on Intel graphics hardware for performance reasons.
2018-07-28 12:43:35 +02:00
system
- add post processing support to the software renderer and softpoly
2018-08-04 14:58:55 +02:00
textures
Merge remote-tracking branch 'remotes/origin/modern'
2018-07-20 10:19:07 +02:00