vkdoom_m/src/common/rendering
Christoph Oelckers 84458ddb9f - redid postprocessing shader interface to be free of the player dependency.
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
..
gl - backend update from Raze. 2022-01-11 17:19:16 +01:00
gl_load - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
gles - backend update from Raze. 2022-01-11 17:19:16 +01:00
hwrenderer - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
polyrenderer - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
vulkan - backend update from Raze. 2022-01-11 17:19:16 +01:00
i_modelvertexbuffer.h - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_thread.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - replaced MIN/MAX in common code. 2021-10-30 10:46:17 +02:00
v_video.cpp - backend update from Raze. 2022-01-11 17:19:16 +01:00
v_video.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00