vkdoom_m/src/common/engine
2023-10-15 15:23:23 +02:00
..
cycler.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
cycler.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
d_event.cpp - Move invertmouse CVARs into common code. 2023-04-21 00:44:01 +08:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp - moved date code to its own file. 2020-10-16 22:57:27 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gamestate.h - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp Remember vid_fps cvar (whyyy wasn't this always the case?) 2023-09-17 00:26:52 +02:00
i_interface.h - adapted font system to properly handle Turkish. 2023-04-21 00:43:12 +08:00
i_net.cpp - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
i_net.h - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
i_specialpaths.h - changed Windows config and game data storage to prefer known folders over the program directory. 2022-11-05 13:28:31 +01:00
m_joy.cpp Individual Joystick Enable/Disable Toggles 2023-08-02 00:37:24 -04:00
m_joy.h - removed NOVTABLE #define. 2023-08-12 09:31:33 +02:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h Minor menu tweaks and display the vulkan device name in the menus 2023-10-15 15:23:23 +02:00
palettecontainer.cpp - fixed some warnings. 2023-06-16 20:50:48 +02:00
palettecontainer.h - fixed some warnings. 2023-06-16 20:50:48 +02:00
printf.h - replaced zstrformat with stb_sprintf. 2023-08-09 11:51:46 +02:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
sc_man.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
sc_man.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
sc_man_scanner.re - Backend update from Raze. 2023-05-27 09:31:17 +02:00
sc_man_tokens.h Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging 2023-08-22 09:09:51 +08:00
serializer.h - backend update from Raze. 2023-07-22 09:55:49 +02:00
serializer_internal.h Add missing include guards 2023-05-29 07:35:26 +02:00
st_start.h - Startscreen fixes. 2022-06-01 09:30:20 +02:00
startupinfo.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h Fix compilation on Linux 2022-11-06 12:50:51 -06:00
stringtable.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
stringtable.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00