vkdoom_m/src
2015-02-26 12:08:52 +01:00
..
asm_ia32
asm_x86_64
fragglescript
g_doom
g_heretic
g_hexen Fixed: A_CStaffCheck needed more NULL pointer checks 2015-02-20 20:17:15 -06:00
g_raven
g_shared Make SBARINFO's HasWeaponPiece recognize removed pieces 2015-02-24 20:01:39 -06:00
g_strife
intermission
menu
oplsynth Update nukedopl3.cpp 2015-02-14 00:01:54 +09:00
posix
r_data
resourcefiles
sfmt
sound
textures
thingdef Simplify NoDelay implementation 2015-02-24 20:37:58 -06:00
timidity
win32 Fix string literals that lacked spaces for C++14 2015-02-26 15:24:09 +13:00
xlat
__autostart.cpp
actionspecials.h
actor.h - fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7. 2015-02-10 23:40:53 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp Better bad save checking 2015-02-24 20:18:41 -06:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real: 2015-02-12 18:57:06 +01:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.cpp
doomdef.h - addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real: 2015-02-12 18:57:06 +01:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_game.cpp Better bad save checking 2015-02-24 20:18:41 -06:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Fix not-Windows 2015-02-24 20:13:03 -06:00
g_level.h
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7. 2015-02-10 23:40:53 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_buildmap.cpp
p_ceiling.cpp
p_conversation.cpp
p_conversation.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp
p_glnodes.cpp - fixed: cached GL nodes should use ZGL3 format for maximum precision. 2015-02-26 12:08:52 +01:00
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp - fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7. 2015-02-10 23:40:53 +01:00
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_mobj.cpp Simplify NoDelay implementation 2015-02-24 20:37:58 -06:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_saveg.cpp
p_saveg.h
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags) 2015-02-14 15:58:39 -06:00
p_states.cpp
p_switch.cpp
p_teleport.cpp
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp Fixed: UDMF loader did not set the index for sides 2015-02-20 21:51:14 -06:00
p_udmf.h
p_usdf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
r_draw.cpp
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp Don't use finesine table when offseting for plane rotation 2015-02-20 22:52:30 -06:00
r_plane.h
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
r_things.h
r_utility.cpp Rewrite new quake stuff for correctness 2015-02-20 19:36:13 -06:00
r_utility.h
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re Add FRandomPick 2015-02-20 17:52:52 -06:00
sc_man_tokens.h Add FRandomPick 2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h
version.h - Ensure save games don't break. 2015-02-20 01:41:59 -06:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp