..
drawers
- fixed compilation with GCC 5
2020-04-12 11:50:11 +03:00
line
- moved the front layer hack for Hexen's skies to the texture manager.
2020-04-19 10:57:50 +02:00
plane
- moved the front layer hack for Hexen's skies to the texture manager.
2020-04-19 10:57:50 +02:00
scene
- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
2020-04-19 10:57:45 +02:00
segments
- change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
2019-11-20 04:50:24 +01:00
textures
- major refactor of texture upscaling control.
2020-04-19 10:57:51 +02:00
things
- transitioned the GLDEFS parser to FGameTexture.
2020-04-19 10:57:46 +02:00
viewport
- merged FPalette and PaletteContainer.
2020-04-11 20:19:53 +02:00
r_all.cpp
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_memory.cpp
- Fixed compilation with MinGW and did some cleanup.
2020-02-16 09:39:17 +02:00
r_memory.h
Make absolutely sure allocated frame memory is always 16-byte aligned
2019-11-23 02:26:52 +01:00
r_renderer.h
- transitioned the 2D drawer to FGameTexture.
2020-04-19 10:57:45 +02:00
r_renderthread.cpp
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_renderthread.h
- moved all rendering code into a common subdirectory.
2019-01-31 19:58:17 +01:00
r_swcolormaps.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
r_swcolormaps.h
- the big cleanup of the exit cleanup is done!
2019-10-07 20:28:55 +02:00
r_swrenderer.cpp
- transitioned the 2D drawer to FGameTexture.
2020-04-19 10:57:45 +02:00
r_swrenderer.h
- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
2020-04-19 10:57:45 +02:00
r_swscene.cpp
- major refactor of texture upscaling control.
2020-04-19 10:57:51 +02:00
r_swscene.h
- removed the conversion helper code and fixed a few places where FMaterial was only used to access the hardware textures in the FTexture class.
2020-04-19 10:57:49 +02:00