vkdoom_m/src/rendering/hwrenderer
2024-09-29 10:05:43 -04:00
..
scene - flat sprites are already square, no need to adjust them 2024-09-29 10:05:43 -04:00
doom_aabbtree.cpp - missed some MAX's. 2021-10-30 10:45:58 +02:00
doom_aabbtree.h - Backend update from Raze 2021-04-19 12:58:35 +02:00
doom_levelmesh.cpp Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
doom_levelmesh.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
hw_dynlightdata.cpp - ensure that shadowmap indices only get set when shadowmaps are enabled. 2021-08-11 10:06:22 +02:00
hw_entrypoint.cpp Isometric Mode and Robin (#2618) 2024-08-11 10:04:40 -04:00
hw_models.cpp allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_models.h allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
hw_precache.cpp ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
hw_vertexbuilder.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
hw_vertexbuilder.h Add missing include guards 2023-05-29 07:35:26 +02:00