vkdoom_m/wadsrc/static/shaders/scene/material_notexture.glsl
Ricardo Luís Vaz Silva 8d0ab22e05 wireframe improvements
2025-01-20 16:45:08 +01:00

9 lines
157 B
GLSL

void SetupMaterial(inout Material material)
{
#ifdef SIMPLE3D
material.Base = uObjectColor;
#else
material.Base = desaturate(uObjectColor);
#endif
}