vkdoom_m/src/rendering/swrenderer
2023-08-25 18:18:03 +02:00
..
drawers Add dynamic light support to true color slope drawer 2023-02-19 08:06:49 +01:00
line Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
plane Fix misc bugs for dynamic lights in the pal slope drawer 2023-02-19 08:06:49 +01:00
scene Revert software renderer parts of "- sprite lightlevel cleanup and fixes." 2022-11-05 09:55:25 +01:00
segments - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
textures Add missing include guards 2023-05-29 07:35:26 +02:00
things - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
viewport Fix misc bugs for dynamic lights in the pal slope drawer 2023-02-19 08:06:49 +01:00
r_all.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderer.h - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
r_renderthread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_renderthread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_swcolormaps.cpp - fix colormap remapping when colormap entries may have fullbright entries which should not be considered duplicates 2022-11-18 07:42:09 +01:00
r_swcolormaps.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_swrenderer.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
r_swrenderer.h - decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped. 2020-04-19 10:57:45 +02:00
r_swscene.cpp Configurable sampling per custom texture in material shaders 2023-08-25 18:18:03 +02:00
r_swscene.h - moved RenderView out of the framebuffer classes to complete the consolidation of the renderer's entry points. 2020-04-25 17:58:26 +02:00