..
afxres.h
base_sysfb.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
base_sysfb.h
- remove vid_hwgamma, force always use shader gamma
2019-01-23 21:50:11 +01:00
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp
- This shouldn't have been committed.
2018-02-25 16:15:24 +01:00
deadguy.bmp
- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
2017-09-16 04:16:14 -04:00
gl_sysfb.cpp
- moved the entire OpenGL backend into a separate namespace.
2018-10-29 13:56:17 +01:00
gl_sysfb.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
hardware.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
hardware.h
- fullscreen toggle and some cleanup. Not fully working yet.
2018-06-17 22:11:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_crash.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_dijoy.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_input.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_input.h
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_keyboard.cpp
- a few remaining simple ones
2019-01-28 01:25:52 +01:00
i_main.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_mouse.cpp
- changed the place where the CheckRequireMouse event gets called.
2019-02-02 11:00:26 +01:00
i_rawps2.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_specialpaths.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_system.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_system.h
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
i_xinput.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
icon1.ico
- Added an .ico file compiled by Kinsie from an image set on the forum.
2017-09-07 17:18:26 -04:00
optwin32.h
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
rawinput.h
resource.h
- More options for the IWAD picker.
2016-12-22 11:26:23 +01:00
st_start.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
wglext.h
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
win32basevideo.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
win32basevideo.h
- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
2018-06-24 21:26:32 +02:00
win32glvideo.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-02-14 22:23:33 +01:00
win32glvideo.h
- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
2018-06-24 20:47:00 +02:00
winres.h
zdoom.exe.manifest
Change DPI Awareness to per-monitor on Windows8.1+
2016-12-10 10:30:23 +01:00
zdoom.rc
- Fixed zdoom.rc for MinGW.
2018-06-18 20:57:52 +02:00