vkdoom_m/src/common
alexey.lysiuk 8695325383 - fixed saving game to wrong save slot
This is a temporary solution as it makes GZDoom and Raze code bases incompatible

https://forum.zdoom.org/viewtopic.php?t=72085
2021-04-26 09:46:20 +03:00
..
2d - Backend update from Raze 2021-04-19 12:58:35 +02:00
audio - Backend update from Raze 2021-04-19 12:58:35 +02:00
console - handle empty command names when getting key binds 2021-04-19 18:09:20 +03:00
engine - Backend update from Raze 2021-04-19 12:58:35 +02:00
filesystem - Backend update from Raze 2021-04-19 12:58:35 +02:00
fonts - backend update from Raze. 2020-11-23 15:45:33 +01:00
menu - fixed saving game to wrong save slot 2021-04-26 09:46:20 +03:00
models Merge branch 'master' of https://github.com/Chernoskill/gzdoom 2021-03-06 11:32:31 +01:00
objects - fixed incorrect extension of overridden function prototype 2021-02-12 08:42:57 +01:00
platform SDL: Don't write garbage to output if it is redirected 2021-03-21 12:09:19 +02:00
rendering - Change VKHardwareTexture::CreateTexture to allow a null buffer to be passed. This is used by the software renderer to create an arbitrary texture for screen rendering. 2021-04-25 02:06:40 -04:00
scripting - Added a new intrinsic for class pointers to check if the class is abstract (#1308) 2021-02-18 11:17:23 +01:00
statusbar - Backend update from Raze 2021-04-19 12:58:35 +02:00
textures - Backend update from Raze 2021-04-19 12:58:35 +02:00
thirdparty - Backend update from Raze 2021-04-19 12:58:35 +02:00
utility - Backend update from Raze 2021-04-19 12:58:35 +02:00