- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created. |
||
|---|---|---|
| .. | ||
| a_ammo.cpp | ||
| a_ammo.h | ||
| a_armor.cpp | ||
| a_armor.h | ||
| a_artifacts.cpp | ||
| a_artifacts.h | ||
| a_health.cpp | ||
| a_health.h | ||
| a_keys.cpp | ||
| a_keys.h | ||
| a_pickups.cpp | ||
| a_pickups.h | ||
| a_puzzleitems.cpp | ||
| a_weaponpiece.cpp | ||
| a_weaponpiece.h | ||
| a_weapons.cpp | ||
| a_weapons.h | ||