* Add STL-standard type traits and functions to TMap to enable for loop iteration * add third-party range-map library I have e-mailed the author for clarifcation on the license, will update this when they respond * vcpkg: Add cppdap and eventpp libraries, update baseline * DAP implementation * Add `FileSystem::FileHash()` to get the CRC32 hash * add `starting_offset` param to `VMDisasm()` for debugger disassembly view Defaults to `0`, should not change output if it's not set * Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger * Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc Does not change alignment, the offsets used in VMFrame still work We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()` * `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes * start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg * Add documentation for `vm_debug` cvars * vm_exec: Add debugger hooks for instruction execution events * c_console: Add debugger hooks for logging events in `PrintString` * add `.cache/` to gitignore * vendor cppdap on main @ 6464cd7 Patches: removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest) removed thirdparty/googletest, not needed removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat * vendor eventpp on master @ 1224dd6 * build: use internal cppdap and eventpp by default * dap: fix Binary::GetFunctionLineRange() * fix bug in range_map::find_ranges * make Binary dap::Source dynamic * cache source code upon retrieval * refactor Binary into a class, cleanup PexCache * fix ending session gracefully * d_main: Stop debug server in D_Cleanup() * Fix connecting to debugger when session already started * cleanup unused stuff in ZScriptDebugger * always send TerminateEvents on disconnect if initialized * tweak color display * Don't cache disassembly lines when scanning scripts * Cache nodes when getting runtime state * WIP display locals * Fix display of static arrays * Ensure names display in proper order * dap: Fix struct locals display, add args display * Support `start` parameter * Support `filter` parameter * remove struct unbound native data display Practically useless for debugging zscript and didn't work properly anyway * d_main: fix vm_jit and vm_jit not being disabled soon enough * support breaking on abort exceptions * dap: refactor game event emitter functions into seperate header * dap: show native functions on stack * dap: Remove "Native" from exception handling, simplify exception event emit * dap: add instruction breakpoints * dap: fix display of locals not in scope yet * dap: Make disassembly view display invalid instructions for non-code addresses * dap: remove dot initializers * dap: fix local structs in scope * dap: don't parse the non-used options in the launch/attach requests * dap: fix local struct view * dap: Fix displaying objects that aren't their actual types * dap: Fix action and state handling * dap: stack display view * dap: fix object display view * d_dehacked: set qualified name in addition to the printable name * dap: fix displaying breakpoint errors when script isn't loaded * dap: remove debug print * dap: Display parameter names * dap: Turn down verbosity of logging * dap: fix disassembly view * dap: fix performance problems with arrays * c_console: emit event only if not PRINT_NODAPEVENT * dap: improve logging * dap: update upstream cppdap library to fix deadlocks on no bind * dap: Fix ending session on client socket closed * dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h` * dap: fix pause event not being emitted on pause * dap: remove eventpp emitters, way too slow * Remove eventpp dependency * dap: Display correct register names * dap: Show special inits in registers * dap: Add stack offset to VMLocalVariable * dap: fix display of static arrays and local variables on stack vs. registers * dap: fix displaying function pointers * dap: tweak color display * dap: fix scalar display < 4 * dap: add Globals display to debugger * dap: unify methods to get vmvalue * dap: rename free method to freeValue to avoid running afoul of macro defs * fix windows builds * fix compile on linux * cleanup * Fix display of function breakpoints * dap: Don't send back binary files * dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info) * dap: don't show ending session message unless initialized * fix erroneous commit * dap: handle evaluate requests * Fix getting bitfield values * Add CVars Scope and evaluation * add running console commands from repl * dap: disable commands via repl for now * fix loading functions DECORATE scripts * Add source information to Dehacked VM functions, add debugging support * dap: cleanup * fix resolving archive paths * don't send source back on native stack frames * handle `modules` request * cleanup * allow evaluating cvars on hover * fix oob bpinfos * fix restarting the game blowing out the debug server * dap: process input events while paused to prevent deadlocks * fix getting local state * dap: fix LocalState alignment * dap: fix DumpStateHelper * update cppdap protocol version to 1.68.0 * remove cppdap from vcpkg deps We can't use the upstream version anyway because the maintainers are not merging our patches * dap: make named variable nodes derive from the same class * dap: make cvar scope available in native stack frames * handle local variables with conflicting names * add I_GetWindowEvent() to win32 to only process window events when debugging is paused * dap: fix evaluate * dap: fix display of `out` variables
460 lines
19 KiB
C++
460 lines
19 KiB
C++
// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef dap_session_h
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#define dap_session_h
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#include "future.h"
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#include "io.h"
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#include "traits.h"
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#include "typeinfo.h"
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#include "typeof.h"
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#include <functional>
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namespace dap {
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// Forward declarations
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struct Request;
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struct Response;
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struct Event;
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////////////////////////////////////////////////////////////////////////////////
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// Error
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////////////////////////////////////////////////////////////////////////////////
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// Error represents an error message in response to a DAP request.
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struct Error {
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Error() = default;
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Error(const std::string& error);
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Error(const char* msg, ...);
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// operator bool() returns true if there is an error.
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inline operator bool() const { return message.size() > 0; }
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std::string message; // empty represents success.
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};
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////////////////////////////////////////////////////////////////////////////////
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// ResponseOrError<T>
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////////////////////////////////////////////////////////////////////////////////
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// ResponseOrError holds either the response to a DAP request or an error
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// message.
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template <typename T>
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struct ResponseOrError {
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using Request = T;
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inline ResponseOrError() = default;
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inline ResponseOrError(const T& response);
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inline ResponseOrError(T&& response);
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inline ResponseOrError(const Error& error);
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inline ResponseOrError(Error&& error);
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inline ResponseOrError(const ResponseOrError& other);
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inline ResponseOrError(ResponseOrError&& other);
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inline ResponseOrError& operator=(const ResponseOrError& other);
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inline ResponseOrError& operator=(ResponseOrError&& other);
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T response;
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Error error; // empty represents success.
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};
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template <typename T>
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ResponseOrError<T>::ResponseOrError(const T& resp) : response(resp) {}
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template <typename T>
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ResponseOrError<T>::ResponseOrError(T&& resp) : response(std::move(resp)) {}
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template <typename T>
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ResponseOrError<T>::ResponseOrError(const Error& err) : error(err) {}
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template <typename T>
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ResponseOrError<T>::ResponseOrError(Error&& err) : error(std::move(err)) {}
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template <typename T>
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ResponseOrError<T>::ResponseOrError(const ResponseOrError& other)
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: response(other.response), error(other.error) {}
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template <typename T>
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ResponseOrError<T>::ResponseOrError(ResponseOrError&& other)
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: response(std::move(other.response)), error(std::move(other.error)) {}
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template <typename T>
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ResponseOrError<T>& ResponseOrError<T>::operator=(
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const ResponseOrError& other) {
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response = other.response;
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error = other.error;
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return *this;
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}
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template <typename T>
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ResponseOrError<T>& ResponseOrError<T>::operator=(ResponseOrError&& other) {
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response = std::move(other.response);
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error = std::move(other.error);
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Session
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////////////////////////////////////////////////////////////////////////////////
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// An enum flag that controls how the Session handles invalid data.
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enum OnInvalidData {
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// Ignore invalid data.
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kIgnore,
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// Close the underlying reader when invalid data is received.
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kClose,
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};
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// Session implements a DAP client or server endpoint.
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// The general usage is as follows:
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// (1) Create a session with Session::create().
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// (2) Register request and event handlers with registerHandler().
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// (3) Optionally register a protocol error handler with onError().
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// (3) Bind the session to the remote endpoint with bind().
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// (4) Send requests or events with send().
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class Session {
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template <typename F, int N>
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using ParamType = traits::ParameterType<F, N>;
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template <typename T>
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using IsRequest = traits::EnableIfIsType<dap::Request, T>;
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template <typename T>
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using IsEvent = traits::EnableIfIsType<dap::Event, T>;
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template <typename F>
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using IsRequestHandlerWithoutCallback = traits::EnableIf<
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traits::CompatibleWith<F, std::function<void(dap::Request)>>::value>;
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template <typename F, typename CallbackType>
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using IsRequestHandlerWithCallback = traits::EnableIf<traits::CompatibleWith<
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F,
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std::function<void(dap::Request, std::function<void(CallbackType)>)>>::
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value>;
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public:
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virtual ~Session();
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// ErrorHandler is the type of callback function used for reporting protocol
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// errors.
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using ErrorHandler = std::function<void(const char*)>;
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// ClosedHandler is the type of callback function used to signal that a
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// connected endpoint has closed.
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using ClosedHandler = std::function<void()>;
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// create() constructs and returns a new Session.
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static std::unique_ptr<Session> create();
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// Sets how the Session handles invalid data.
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virtual void setOnInvalidData(OnInvalidData) = 0;
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// onError() registers a error handler that will be called whenever a protocol
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// error is encountered.
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// Only one error handler can be bound at any given time, and later calls
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// will replace the existing error handler.
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virtual void onError(const ErrorHandler&) = 0;
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// registerHandler() registers a request handler for a specific request type.
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// The function F must have one of the following signatures:
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// ResponseOrError<ResponseType>(const RequestType&)
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// ResponseType(const RequestType&)
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// Error(const RequestType&)
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template <typename F, typename RequestType = ParamType<F, 0>>
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inline IsRequestHandlerWithoutCallback<F> registerHandler(F&& handler);
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// registerHandler() registers a request handler for a specific request type.
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// The handler has a response callback function for the second argument of the
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// handler function. This callback may be called after the handler has
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// returned.
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// The function F must have the following signature:
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// void(const RequestType& request,
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// std::function<void(ResponseType)> response)
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template <typename F,
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typename RequestType = ParamType<F, 0>,
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typename ResponseType = typename RequestType::Response>
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inline IsRequestHandlerWithCallback<F, ResponseType> registerHandler(
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F&& handler);
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// registerHandler() registers a request handler for a specific request type.
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// The handler has a response callback function for the second argument of the
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// handler function. This callback may be called after the handler has
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// returned.
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// The function F must have the following signature:
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// void(const RequestType& request,
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// std::function<void(ResponseOrError<ResponseType>)> response)
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template <typename F,
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typename RequestType = ParamType<F, 0>,
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typename ResponseType = typename RequestType::Response>
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inline IsRequestHandlerWithCallback<F, ResponseOrError<ResponseType>>
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registerHandler(F&& handler);
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// registerHandler() registers a event handler for a specific event type.
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// The function F must have the following signature:
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// void(const EventType&)
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template <typename F, typename EventType = ParamType<F, 0>>
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inline IsEvent<EventType> registerHandler(F&& handler);
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// registerSentHandler() registers the function F to be called when a response
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// of the specific type has been sent.
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// The function F must have the following signature:
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// void(const ResponseOrError<ResponseType>&)
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template <typename F,
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typename ResponseType = typename ParamType<F, 0>::Request>
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inline void registerSentHandler(F&& handler);
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// send() sends the request to the connected endpoint and returns a
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// future that is assigned the request response or error.
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template <typename T, typename = IsRequest<T>>
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future<ResponseOrError<typename T::Response>> send(const T& request);
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// send() sends the event to the connected endpoint.
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template <typename T, typename = IsEvent<T>>
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void send(const T& event);
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// bind() connects this Session to an endpoint using connect(), and then
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// starts processing incoming messages with startProcessingMessages().
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// onClose is the optional callback which will be called when the session
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// endpoint has been closed.
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inline void bind(const std::shared_ptr<Reader>& reader,
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const std::shared_ptr<Writer>& writer,
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const ClosedHandler& onClose);
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inline void bind(const std::shared_ptr<ReaderWriter>& readerWriter,
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const ClosedHandler& onClose);
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//////////////////////////////////////////////////////////////////////////////
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// Note:
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// Methods and members below this point are for advanced usage, and are more
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// likely to change signature than the methods above.
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// The methods above this point should be sufficient for most use cases.
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//////////////////////////////////////////////////////////////////////////////
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// connect() connects this Session to an endpoint.
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// connect() can only be called once. Repeated calls will raise an error, but
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// otherwise will do nothing.
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// Note: This method is used for explicit control over message handling.
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// Most users will use bind() instead of calling this method directly.
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virtual void connect(const std::shared_ptr<Reader>&,
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const std::shared_ptr<Writer>&) = 0;
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inline void connect(const std::shared_ptr<ReaderWriter>&);
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// startProcessingMessages() starts a new thread to receive and dispatch
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// incoming messages.
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// onClose is the optional callback which will be called when the session
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// endpoint has been closed.
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// Note: This method is used for explicit control over message handling.
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// Most users will use bind() instead of calling this method directly.
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virtual void startProcessingMessages(const ClosedHandler& onClose = {}) = 0;
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// getPayload() blocks until the next incoming message is received, returning
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// the payload or an empty function if the connection was lost. The returned
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// payload is function that can be called on any thread to dispatch the
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// message to the Session handler.
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// Note: This method is used for explicit control over message handling.
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// Most users will use bind() instead of calling this method directly.
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virtual std::function<void()> getPayload() = 0;
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// The callback function type called when a request handler is invoked, and
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// the request returns a successful result.
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// 'responseTypeInfo' is the type information of the response data structure.
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// 'responseData' is a pointer to response payload data.
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using RequestHandlerSuccessCallback =
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std::function<void(const TypeInfo* responseTypeInfo,
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const void* responseData)>;
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// The callback function type used to notify when a DAP request fails.
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// 'responseTypeInfo' is the type information of the response data structure.
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// 'message' is the error message
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using RequestHandlerErrorCallback =
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std::function<void(const TypeInfo* responseTypeInfo,
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const Error& message)>;
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// The callback function type used to invoke a request handler.
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// 'request' is a pointer to the request data structure
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// 'onSuccess' is the function to call if the request completed succesfully.
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// 'onError' is the function to call if the request failed.
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// For each call of the request handler, 'onSuccess' or 'onError' must be
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// called exactly once.
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using GenericRequestHandler =
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std::function<void(const void* request,
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const RequestHandlerSuccessCallback& onSuccess,
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const RequestHandlerErrorCallback& onError)>;
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// The callback function type used to handle a response to a request.
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// 'response' is a pointer to the response data structure. May be nullptr.
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// 'error' is a pointer to the reponse error message. May be nullptr.
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// One of 'data' or 'error' will be nullptr.
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using GenericResponseHandler =
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std::function<void(const void* response, const Error* error)>;
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// The callback function type used to handle an event.
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// 'event' is a pointer to the event data structure.
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using GenericEventHandler = std::function<void(const void* event)>;
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// The callback function type used to notify when a response has been sent
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// from this session endpoint.
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// 'response' is a pointer to the response data structure.
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// 'error' is a pointer to the reponse error message. May be nullptr.
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using GenericResponseSentHandler =
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std::function<void(const void* response, const Error* error)>;
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// registerHandler() registers 'handler' as the request handler callback for
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// requests of the type 'typeinfo'.
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virtual void registerHandler(const TypeInfo* typeinfo,
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const GenericRequestHandler& handler) = 0;
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// registerHandler() registers 'handler' as the event handler callback for
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// events of the type 'typeinfo'.
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virtual void registerHandler(const TypeInfo* typeinfo,
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const GenericEventHandler& handler) = 0;
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// registerHandler() registers 'handler' as the response-sent handler function
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// which is called whenever a response of the type 'typeinfo' is sent from
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// this session endpoint.
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virtual void registerHandler(const TypeInfo* typeinfo,
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const GenericResponseSentHandler& handler) = 0;
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// send() sends a request to the remote endpoint.
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// 'requestTypeInfo' is the type info of the request data structure.
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// 'requestTypeInfo' is the type info of the response data structure.
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// 'request' is a pointer to the request data structure.
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// 'responseHandler' is the handler function for the response.
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virtual bool send(const dap::TypeInfo* requestTypeInfo,
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const dap::TypeInfo* responseTypeInfo,
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const void* request,
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const GenericResponseHandler& responseHandler) = 0;
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// send() sends an event to the remote endpoint.
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// 'eventTypeInfo' is the type info for the event data structure.
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// 'event' is a pointer to the event data structure.
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virtual bool send(const TypeInfo* eventTypeInfo, const void* event) = 0;
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};
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template <typename F, typename RequestType>
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Session::IsRequestHandlerWithoutCallback<F> Session::registerHandler(
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F&& handler) {
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using ResponseType = typename RequestType::Response;
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const TypeInfo* typeinfo = TypeOf<RequestType>::type();
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registerHandler(typeinfo,
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[handler](const void* args,
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const RequestHandlerSuccessCallback& onSuccess,
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const RequestHandlerErrorCallback& onError) {
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ResponseOrError<ResponseType> res =
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handler(*reinterpret_cast<const RequestType*>(args));
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if (res.error) {
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onError(TypeOf<ResponseType>::type(), res.error);
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} else {
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onSuccess(TypeOf<ResponseType>::type(), &res.response);
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}
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});
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}
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template <typename F, typename RequestType, typename ResponseType>
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Session::IsRequestHandlerWithCallback<F, ResponseType> Session::registerHandler(
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F&& handler) {
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using CallbackType = ParamType<F, 1>;
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registerHandler(
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TypeOf<RequestType>::type(),
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[handler](const void* args,
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const RequestHandlerSuccessCallback& onSuccess,
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const RequestHandlerErrorCallback&) {
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CallbackType responseCallback = [onSuccess](const ResponseType& res) {
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onSuccess(TypeOf<ResponseType>::type(), &res);
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};
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handler(*reinterpret_cast<const RequestType*>(args), responseCallback);
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});
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}
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template <typename F, typename RequestType, typename ResponseType>
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Session::IsRequestHandlerWithCallback<F, ResponseOrError<ResponseType>>
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Session::registerHandler(F&& handler) {
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using CallbackType = ParamType<F, 1>;
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registerHandler(
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TypeOf<RequestType>::type(),
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[handler](const void* args,
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const RequestHandlerSuccessCallback& onSuccess,
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const RequestHandlerErrorCallback& onError) {
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CallbackType responseCallback =
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[onError, onSuccess](const ResponseOrError<ResponseType>& res) {
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if (res.error) {
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onError(TypeOf<ResponseType>::type(), res.error);
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} else {
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onSuccess(TypeOf<ResponseType>::type(), &res.response);
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}
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};
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handler(*reinterpret_cast<const RequestType*>(args), responseCallback);
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});
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}
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template <typename F, typename T>
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Session::IsEvent<T> Session::registerHandler(F&& handler) {
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auto cb = [handler](const void* args) {
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handler(*reinterpret_cast<const T*>(args));
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};
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const TypeInfo* typeinfo = TypeOf<T>::type();
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registerHandler(typeinfo, cb);
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}
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template <typename F, typename T>
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void Session::registerSentHandler(F&& handler) {
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auto cb = [handler](const void* response, const Error* error) {
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if (error != nullptr) {
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handler(ResponseOrError<T>(*error));
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} else {
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handler(ResponseOrError<T>(*reinterpret_cast<const T*>(response)));
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}
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};
|
|
const TypeInfo* typeinfo = TypeOf<T>::type();
|
|
registerHandler(typeinfo, cb);
|
|
}
|
|
|
|
template <typename T, typename>
|
|
future<ResponseOrError<typename T::Response>> Session::send(const T& request) {
|
|
using Response = typename T::Response;
|
|
promise<ResponseOrError<Response>> promise;
|
|
auto sent = send(TypeOf<T>::type(), TypeOf<Response>::type(), &request,
|
|
[=](const void* result, const Error* error) {
|
|
if (error != nullptr) {
|
|
promise.set_value(ResponseOrError<Response>(*error));
|
|
} else {
|
|
promise.set_value(ResponseOrError<Response>(
|
|
*reinterpret_cast<const Response*>(result)));
|
|
}
|
|
});
|
|
if (!sent) {
|
|
promise.set_value(Error("Failed to send request"));
|
|
}
|
|
return promise.get_future();
|
|
}
|
|
|
|
template <typename T, typename>
|
|
void Session::send(const T& event) {
|
|
const TypeInfo* typeinfo = TypeOf<T>::type();
|
|
send(typeinfo, &event);
|
|
}
|
|
|
|
void Session::connect(const std::shared_ptr<ReaderWriter>& rw) {
|
|
connect(rw, rw);
|
|
}
|
|
|
|
void Session::bind(const std::shared_ptr<dap::Reader>& r,
|
|
const std::shared_ptr<dap::Writer>& w,
|
|
const ClosedHandler& onClose = {}) {
|
|
connect(r, w);
|
|
startProcessingMessages(onClose);
|
|
}
|
|
|
|
void Session::bind(const std::shared_ptr<ReaderWriter>& rw,
|
|
const ClosedHandler& onClose = {}) {
|
|
bind(rw, rw, onClose);
|
|
}
|
|
|
|
} // namespace dap
|
|
|
|
#endif // dap_session_h
|