..
bots
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
fragglescript
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
mapthinkers
Merge branch 'master' of https://github.com/ZDoom/gzdoom into gzd-master-experimental
2024-11-16 13:16:21 +08:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_decals.cpp
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
a_dynlight.cpp
Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
2025-02-01 21:21:33 +01:00
a_dynlight.h
Replace targSubsector with targSection as that is what it is nowadays
2025-01-21 01:54:53 +01:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
Reapply "Improvements to death and cheat handling"
2024-04-20 01:15:46 -04:00
a_morph.h
Reapply "Improvements to death and cheat handling"
2024-04-20 01:15:46 -04:00
a_pickups.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
a_pickups.h
a_sharedglobal.h
Added translation argument for A_SprayDecal
2025-01-30 13:32:18 -03:00
a_specialspot.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
a_specialspot.h
actionspecials.h
- fixed. Boom's generalized crushers must stop 8 units above the floor
2023-09-15 00:35:20 +02:00
actor.h
Bone Manip part 1 - bone setters
2025-05-01 15:47:38 +02:00
actorinlines.h
Added FloatBobFactor
2024-09-29 16:08:02 -04:00
actorptrselect.cpp
actorptrselect.h
d_player.h
Fixed angleOffsetTargets not being initialized
2024-12-10 01:28:31 -05:00
dthinker.cpp
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
dthinker.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_3dfloors.cpp
Re-added sector damage for non-players. ( #2773 )
2024-10-20 07:51:36 -04:00
p_3dfloors.h
Re-added sector damage for non-players. ( #2773 )
2024-10-20 07:51:36 -04:00
p_3dmidtex.cpp
Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
2024-10-06 22:36:49 +08:00
p_3dmidtex.h
p_acs.cpp
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
p_acs.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_actionfunctions.cpp
Bone Manip part 1 - bone setters
2025-05-01 15:47:38 +02:00
p_checkposition.h
p_destructible.cpp
Updated explosion distances from int -> double
2024-03-28 15:48:35 -04:00
p_destructible.h
Updated explosion distances from int -> double
2024-03-28 15:48:35 -04:00
p_effect.cpp
Improvements for VisualThinkers
2025-01-24 22:53:19 -05:00
p_effect.h
Add a particle flag to allow user shaders on the sprites
2025-01-29 17:00:12 -03:00
p_enemy.cpp
fix A_DoChase using the wrong type in non-jit
2025-02-01 10:45:26 -03:00
p_enemy.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_interaction.cpp
Fix damage being skipped for spectral puffs
2024-12-17 02:55:59 -05:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_lnspec.h
Exported thing activation function
2025-01-14 02:21:50 -05:00
p_local.h
Fixed WalkStepTics & RunStepTics in terrain parser
2024-10-14 03:47:02 -04:00
p_map.cpp
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
p_maputl.cpp
Added some null pointer checks to prevent crashes.
2023-08-31 19:51:06 +02:00
p_maputl.h
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_mobj.cpp
Bone Manip part 1 - bone setters
2025-05-01 15:47:38 +02:00
p_pspr.cpp
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
2024-04-18 01:08:46 -03:00
p_pspr.h
use FTranslationID in all places where strict type checking is needed.
2023-11-09 23:04:10 +01:00
p_secnodes.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
p_sectors.cpp
Improved "respawn where died" functionality ( #2831 )
2024-11-24 09:44:47 -05:00
p_sight.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_spec.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_spec.h
Re-added sector damage for non-players. ( #2773 )
2024-10-20 07:51:36 -04:00
p_switch.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_tags.cpp
- fixed several line ID functions accessing the sector tag array.
2023-09-10 11:45:23 +02:00
p_tags.h
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
p_teleport.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_things.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
p_trace.cpp
Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
2024-12-18 10:23:00 -05:00
p_trace.h
Isometric Mode and Robin ( #2618 )
2024-08-11 10:04:40 -04:00
p_user.cpp
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
p_visualthinker.h
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00
po_man.cpp
Backend update from Raze.
2023-10-07 18:42:24 +02:00
po_man.h
portal.cpp
Exported LinePortals
2023-01-15 22:01:37 +01:00
portal.h
- fixed a few warnings pointed out by GCC.
2023-04-21 00:41:21 +08:00
shadowinlines.h
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
statnums.h
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00