vkdoom_m/src/rendering/vulkan/system
2019-03-24 18:03:10 +01:00
..
vk_buffers.cpp - implement queue family transfers 2019-03-24 18:03:10 +01:00
vk_buffers.h - do not use persistent buffers for models as it is a limited resource where each consumes a vkDeviceMemory object 2019-03-23 14:58:37 +01:00
vk_builders.cpp
vk_builders.h - implement queue family transfers 2019-03-24 18:03:10 +01:00
vk_device.cpp - removed duplicated expressions 2019-03-24 16:09:01 +02:00
vk_device.h - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
vk_framebuffer.cpp - implement queue family transfers 2019-03-24 18:03:10 +01:00
vk_framebuffer.h - implement queue family transfers 2019-03-24 18:03:10 +01:00
vk_objects.h - hooked up the debug names for objects, which was a bit of a waste of time since the validation layer is brain dead and doesn't use the information in its messages.. 2019-03-09 21:34:29 +01:00
vk_swapchain.cpp - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
vk_swapchain.h - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00