vkdoom_m/src/rendering/vulkan/textures/vk_hwtexture.cpp
2019-03-24 18:03:10 +01:00

378 lines
13 KiB
C++

//
//---------------------------------------------------------------------------
//
// Copyright(C) 2018 Christoph Oelckers
// All rights reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//--------------------------------------------------------------------------
//
/*
** Container class for the various translations a texture can have.
**
*/
#include "templates.h"
#include "c_cvars.h"
#include "r_data/colormaps.h"
#include "hwrenderer/textures/hw_material.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_renderstate.h"
#include "vulkan/system/vk_objects.h"
#include "vulkan/system/vk_builders.h"
#include "vulkan/system/vk_framebuffer.h"
#include "vulkan/textures/vk_samplers.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "vulkan/renderer/vk_postprocess.h"
#include "vk_hwtexture.h"
VkHardwareTexture *VkHardwareTexture::First = nullptr;
VkHardwareTexture::VkHardwareTexture()
{
Next = First;
First = this;
if (Next) Next->Prev = this;
}
VkHardwareTexture::~VkHardwareTexture()
{
if (Next) Next->Prev = Prev;
if (Prev) Prev->Next = Next;
else First = Next;
auto fb = GetVulkanFrameBuffer();
if (fb)
{
auto &deleteList = fb->FrameDeleteList;
for (auto &it : mDescriptorSets)
{
deleteList.Descriptors.push_back(std::move(it.descriptor));
it.descriptor = nullptr;
}
mDescriptorSets.clear();
if (mImage) deleteList.Images.push_back(std::move(mImage));
if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView));
if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer));
}
}
void VkHardwareTexture::Reset()
{
mDescriptorSets.clear();
mImage.reset();
mImageView.reset();
mStagingBuffer.reset();
}
void VkHardwareTexture::ResetDescriptors()
{
mDescriptorSets.clear();
}
void VkHardwareTexture::Precache(FMaterial *mat, int translation, int flags)
{
int numLayers = mat->GetLayers();
GetImageView(mat->tex, translation, flags);
for (int i = 1; i < numLayers; i++)
{
FTexture *layer;
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0);
}
}
VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &state)
{
FMaterial *mat = state.mMaterial;
FTexture *tex = state.mMaterial->tex;
int clampmode = state.mClampMode;
int translation = state.mTranslation;
if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
for (auto &set : mDescriptorSets)
{
if (set.descriptor && set.clampmode == clampmode && set.flags == flags) return set.descriptor.get();
}
auto fb = GetVulkanFrameBuffer();
auto descriptor = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
VulkanSampler *sampler = fb->GetSamplerManager()->Get(clampmode);
int numLayers = mat->GetLayers();
//int maxTextures = 6;
auto baseView = GetImageView(tex, translation, flags);
//numLayers = clamp(numLayers, 1, maxTextures);
WriteDescriptors update;
update.addCombinedImageSampler(descriptor.get(), 0, baseView, sampler, mImageLayout);
for (int i = 1; i < numLayers; i++)
{
FTexture *layer;
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
update.addCombinedImageSampler(descriptor.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
}
update.updateSets(fb->device);
mDescriptorSets.emplace_back(clampmode, flags, std::move(descriptor));
return mDescriptorSets.back().descriptor.get();
}
VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
{
if (!mImage)
{
CreateImage(tex, translation, flags);
}
return mImage.get();
}
VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int translation, int flags)
{
if (!mImageView)
{
CreateImage(tex, translation, flags);
}
return mImageView.get();
}
void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
{
if (!tex->isHardwareCanvas())
{
if (translation <= 0)
{
translation = -translation;
}
else
{
auto remap = TranslationToTable(translation);
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
}
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
}
else
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
int w = tex->GetWidth();
int h = tex->GetHeight();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
mImage = imgbuilder.create(fb->device);
mImage->SetDebugName("VkHardwareTexture.mImage");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.get(), format);
mImageView = viewbuilder.create(fb->device);
mImageView->SetDebugName("VkHardwareTexture.mImageView");
auto cmdbuffer = fb->GetPreDrawCommands();
PipelineBarrier imageTransition;
imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT);
imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
}
void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels)
{
auto fb = GetVulkanFrameBuffer();
int totalSize = w * h * pixelsize;
BufferBuilder bufbuilder;
bufbuilder.setSize(totalSize);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
mStagingBuffer = bufbuilder.create(fb->device);
mStagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer");
uint8_t *data = (uint8_t*)mStagingBuffer->Map(0, totalSize);
memcpy(data, pixels, totalSize);
mStagingBuffer->Unmap();
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h, GetMipLevels(w, h));
imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
mImage = imgbuilder.create(fb->device);
mImage->SetDebugName("VkHardwareTexture.mImage");
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.get(), format);
mImageView = viewbuilder.create(fb->device);
mImageView->SetDebugName("VkHardwareTexture.mImageView");
auto cmdbuffer = fb->GetTransferCommands();
PipelineBarrier imageTransition0;
imageTransition0.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
imageTransition0.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkBufferImageCopy region = {};
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.layerCount = 1;
region.imageExtent.depth = 1;
region.imageExtent.width = w;
region.imageExtent.height = h;
cmdbuffer->copyBufferToImage(mStagingBuffer->buffer, mImage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
GenerateMipmaps(mImage.get(), cmdbuffer);
}
void VkHardwareTexture::GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer)
{
int mipWidth = image->width;
int mipHeight = image->height;
int i;
for (i = 1; mipWidth > 1 || mipHeight > 1; i++)
{
PipelineBarrier barrier0;
barrier0.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier0.addImage(image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i);
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
int nextWidth = std::max(mipWidth >> 1, 1);
int nextHeight = std::max(mipHeight >> 1, 1);
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[1] = { nextWidth, nextHeight, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
cmdbuffer->blitImage(image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
PipelineBarrier barrier1;
barrier1.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
mipWidth = nextWidth;
mipHeight = nextHeight;
}
PipelineBarrier barrier2;
barrier2.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
barrier2.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
auto fb = GetVulkanFrameBuffer();
if (fb->device->transferFamily != fb->device->graphicsFamily)
{
PipelineBarrier transfer;
transfer.addQueueTransfer(fb->device->transferFamily, fb->device->graphicsFamily, image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_ASPECT_COLOR_BIT, 0, GetMipLevels(image->width, image->height));
transfer.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
transfer.execute(fb->GetPreDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
}
}
int VkHardwareTexture::GetMipLevels(int w, int h)
{
int levels = 1;
while (w > 1 || h > 1)
{
w = std::max(w >> 1, 1);
h = std::max(h >> 1, 1);
levels++;
}
return levels;
}
void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
{
if (!mImage)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM;
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
imgbuilder.setLinearTiling();
mImage = imgbuilder.create(fb->device);
mImage->SetDebugName("VkHardwareTexture.mImage");
mImageLayout = VK_IMAGE_LAYOUT_GENERAL;
mTexelsize = texelsize;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.get(), format);
mImageView = viewbuilder.create(fb->device);
mImageView->SetDebugName("VkHardwareTexture.mImageView");
auto cmdbuffer = fb->GetPreDrawCommands();
PipelineBarrier imageTransition;
imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, mImageLayout, 0, VK_ACCESS_SHADER_READ_BIT);
imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
}
uint8_t *VkHardwareTexture::MapBuffer()
{
return (uint8_t*)mImage->Map(0, mImage->width * mImage->height * mTexelsize);
}
unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
{
mImage->Unmap();
return 0;
}
void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name)
{
auto fb = GetVulkanFrameBuffer();
VkFormat format = VK_FORMAT_B8G8R8A8_UNORM;
ImageBuilder imgbuilder;
imgbuilder.setFormat(format);
imgbuilder.setSize(w, h);
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
mImage = imgbuilder.create(fb->device);
mImage->SetDebugName(name);
mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
mTexelsize = 4;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(mImage.get(), format);
mImageView = viewbuilder.create(fb->device);
mImageView->SetDebugName(name);
fb->GetPostprocess()->BlitCurrentToImage(mImage.get(), &mImageLayout);
}