vkdoom_m/src/win32
Randy Heit 88549aebcd - For compatibility with the software renderer, D3DFB::DrawTextureV needs to
truncate the coordinates to integers before sending them to the hardware.
  Otherwise, there can be one pixel gaps compared to the software renderer,
  because the hardware is rounding to nearest but the software renderer is
  simply truncating the fractional part of the coordinate. This is the real
  cause of the gap above the status bar at 1152x864 (and another gap to the
  left of the status bar at 800x500).
- Fixed: When D3DFB::DrawTextureV had to clip a tile, it adjusted the 
  texture coordinates erroneously, still using the old calculations from
  before texture packing was implemented.


SVN r695 (trunk)
2008-01-12 02:12:09 +00:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
cursor1.cur Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
fb_d3d9.cpp - For compatibility with the software renderer, D3DFB::DrawTextureV needs to 2008-01-12 02:12:09 +00:00
fb_d3d9_shaders.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
fb_d3d9_wipe.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
fb_ddraw.cpp - Merged the separate line and quad vertex buffers in D3DFB back into a single 2008-01-09 21:04:21 +00:00
hardware.cpp - Fixed: When the game starts with the net pane open, the abort button 2007-12-09 01:14:35 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
helperthread.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
i_crash.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_input.cpp - Fixed: The mouse was being grabbed in windowed mode again. 2008-01-09 23:04:49 +00:00
i_input.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
i_main.cpp - Fixed: ShowErrorPane deleted the StartScreen instead of just calling 2007-04-22 07:45:18 +00:00
i_movie.cpp - Added two new cvars (win_x and win_y) that keep track of the window 2007-02-13 00:10:16 +00:00
i_system.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
i_system.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
win32iface.h - Added texture packing to D3DFB so that textures that are temporally related 2008-01-10 04:11:38 +00:00
win32video.cpp - Fixed: APlayerPawn::GiveDefaultInventory() used two different variables 2006-12-29 20:28:23 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
wrappers.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
zdoom.exe.manifest - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
zdoom.rc - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00