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OrdinaryMagician
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vkdoom_m
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88f856d995
vkdoom_m
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src
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gl
History
Christoph Oelckers
88f856d995
- fixed a y/Z mixup with the hardware renderer's vectors.
...
Why do they have to be different from what the game itself uses...? :(
2018-04-15 23:51:41 +02:00
..
compatibility
- fixed a y/Z mixup with the hardware renderer's vectors.
2018-04-15 23:51:41 +02:00
data
- moved hardware independent part of flat vertex data out of GL folder.
2018-04-14 12:05:31 +02:00
dynlights
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
models
- no, we do not want to use global variables to pass parameters around...
2018-04-02 18:13:18 +02:00
renderer
- Remove dead code
2018-04-15 12:21:40 +02:00
scene
- fixed a y/Z mixup with the hardware renderer's vectors.
2018-04-15 23:51:41 +02:00
shaders
- added palette shader and fixed a few things.
2018-04-07 12:17:23 +02:00
stereo3d
Set common name for system-specific framebuffer class
2018-04-09 20:47:49 +02:00
system
- changed GLDebug to receive char pointers instead of FStrings.
2018-04-14 10:40:11 +02:00
textures
- fixed a few warnings and changed the return type of FGLTexture::Bind, because no caller needs the hardware texture.
2018-04-14 12:24:04 +02:00
unused
- moved the ZDoomGL texshader files to 'unused', where they belong. It is very unlikely that this code will ever be revisited.
2018-04-02 10:24:27 +02:00
utility
- consolidated cycle_t and glcycle_t because aside from glcycle_t's ability to be deactivated when no profiling takes place they did exactly the same thing.
2018-04-01 13:24:03 +02:00