vkdoom_m/src/menu
alexey.lysiuk 841a69d527 - fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access
Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs
Dangling pointers could be accessed during the last game tick, e.g. from event handlers

https://forum.zdoom.org/viewtopic.php?t=65150
2019-06-23 10:48:17 +03:00
..
joystickmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
loadsavemenu.cpp - fixed crash caused by broken saved game picture 2019-04-12 18:20:27 +03:00
menu.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
menu.h - fixed bad default for scaleoverride. 2019-03-19 23:01:30 +01:00
menudef.cpp - on second thought, better call M_ClearMenus instead of calling Destroy directly. 2019-06-10 12:15:52 +02:00
messagebox.cpp - fixed: endgame menu no longer resets player's userinfo 2019-06-23 10:48:17 +03:00
optionmenu.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
playermenu.cpp - reimplemented as an OptionsMenu. 2019-04-14 14:03:24 +02:00
resolutionmenu.cpp - set resolution selector to auto detected resolution at startup, remove the entries from the config file 2019-01-23 21:45:09 +01:00