User CVARs can be stored in member variables for quicker access Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs Dangling pointers could be accessed during the last game tick, e.g. from event handlers https://forum.zdoom.org/viewtopic.php?t=65150 |
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| .. | ||
| joystickmenu.cpp | ||
| loadsavemenu.cpp | ||
| menu.cpp | ||
| menu.h | ||
| menudef.cpp | ||
| messagebox.cpp | ||
| optionmenu.cpp | ||
| playermenu.cpp | ||
| resolutionmenu.cpp | ||