vkdoom_m/src/common/rendering/gl
2021-09-25 00:39:28 +02:00
..
gl_buffers.cpp - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
gl_buffers.h - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
gl_debug.cpp - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_debug.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_framebuffer.cpp - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
gl_framebuffer.h - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
gl_hwtexture.cpp - backend update from Raze. 2021-01-29 13:54:18 +01:00
gl_hwtexture.h - minor cleanup of FHardwareTexture. 2020-05-29 11:48:29 +02:00
gl_postprocess.cpp Switch to use a single triangle when drawing screen quads for a slight cache locality improvement 2020-08-18 11:42:50 +02:00
gl_postprocessstate.cpp - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_postprocessstate.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_renderbuffers.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
gl_renderbuffers.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
gl_renderer.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
gl_renderer.h - Add lightmaps to the main shader (currently only OpenGL) 2021-09-24 16:56:15 +08:00
gl_renderstate.cpp - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
gl_renderstate.h - started cleanup of model code. 2020-04-27 00:03:23 +02:00
gl_samplers.cpp - moved console command line buffer tab completion into their own files. 2020-10-16 22:57:30 +02:00
gl_samplers.h - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
gl_shader.cpp Fix lightmap texture not getting bound by the OpenGL backend 2021-09-25 00:39:28 +02:00
gl_shader.h - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
gl_shaderprogram.cpp - moved 2 more modules to 'common'. 2020-04-26 21:38:34 +02:00
gl_shaderprogram.h - moved gl_shader.cpp to 'common'. 2020-04-26 22:24:27 +02:00
gl_stereo3d.cpp Side By Side Letterbox Display mode (#1255) 2021-01-13 07:09:13 -05:00