vkdoom_m/wadsrc/static/shaders/lightmap
2023-09-22 15:43:11 +02:00
..
frag_blur.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
frag_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
frag_raytrace.glsl Use more accurate light formula for transparency 2023-09-22 15:43:11 +02:00
frag_resolve.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00
vert_copy.glsl Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps 2023-09-22 01:41:56 +02:00
vert_raytrace.glsl Fix lights being slightly shifted 2023-09-20 01:01:18 +02:00
vert_screenquad.glsl Move vertex transform to the GPU 2023-09-18 02:42:12 +02:00