A fork of the discontinued VKDoom with a few missing fixes.
  • C++ 71.9%
  • C 20.1%
  • ZenScript 5.8%
  • Yacc 0.6%
  • CMake 0.5%
  • Other 0.8%
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2025-08-10 08:35:37 -03:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github Added "latest" ubuntu image and compiler configs 2025-08-04 21:41:10 -04:00
bin/windows/vpx - no more need for zmusic binary blobs 2025-07-30 00:38:50 -04:00
cmake - add linux build script 2024-01-31 18:50:36 -05:00
docs ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Update zwidget 2025-08-09 21:28:36 -03:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs Lightmap parsing update 2025-06-12 19:28:23 -03:00
src Fix VM dap debugging being always active 2025-08-10 08:35:37 -03:00
tools Update zwidget 2025-08-09 21:28:36 -03:00
unused - move appimage workflow to unused/ 2024-11-12 06:34:26 -05:00
wadsrc Added built-in delta time handling 2025-08-02 19:44:00 -03:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - language update 2025-07-29 23:53:44 -04:00
wadsrc_lights fix gldefs and decaldef being inverted 2025-05-06 22:10:28 -03:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
CMakeLists.txt Flesh out FORCE_INTERNAL_ZMUSIC cmake option 2025-08-04 18:13:57 -04:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2025-02-28 02:38:42 -05:00
SECURITY.md Create SECURITY.md 2025-07-30 02:55:41 -04:00
vcpkg.json ZScript DAP Debug server (#3009) 2025-07-18 00:01:18 -03:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources