vkdoom_m/src/gl/shaders
2016-09-03 14:01:51 +02:00
..
gl_bloomshader.cpp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_bloomshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_blurshader.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_blurshader.h Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_colormapshader.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_lensshader.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_lensshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_presentshader.cpp Make sure we never pass a negative value to pow, and optimize gamma uniform 2016-08-16 00:01:18 +02:00
gl_presentshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_shader.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_shader.h - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
gl_shaderprogram.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_shaderprogram.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_tonemapshader.cpp Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
gl_tonemapshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00