* Add STL-standard type traits and functions to TMap to enable for loop iteration * add third-party range-map library I have e-mailed the author for clarifcation on the license, will update this when they respond * vcpkg: Add cppdap and eventpp libraries, update baseline * DAP implementation * Add `FileSystem::FileHash()` to get the CRC32 hash * add `starting_offset` param to `VMDisasm()` for debugger disassembly view Defaults to `0`, should not change output if it's not set * Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger * Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc Does not change alignment, the offsets used in VMFrame still work We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()` * `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes * start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg * Add documentation for `vm_debug` cvars * vm_exec: Add debugger hooks for instruction execution events * c_console: Add debugger hooks for logging events in `PrintString` * add `.cache/` to gitignore * vendor cppdap on main @ 6464cd7 Patches: removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest) removed thirdparty/googletest, not needed removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat * vendor eventpp on master @ 1224dd6 * build: use internal cppdap and eventpp by default * dap: fix Binary::GetFunctionLineRange() * fix bug in range_map::find_ranges * make Binary dap::Source dynamic * cache source code upon retrieval * refactor Binary into a class, cleanup PexCache * fix ending session gracefully * d_main: Stop debug server in D_Cleanup() * Fix connecting to debugger when session already started * cleanup unused stuff in ZScriptDebugger * always send TerminateEvents on disconnect if initialized * tweak color display * Don't cache disassembly lines when scanning scripts * Cache nodes when getting runtime state * WIP display locals * Fix display of static arrays * Ensure names display in proper order * dap: Fix struct locals display, add args display * Support `start` parameter * Support `filter` parameter * remove struct unbound native data display Practically useless for debugging zscript and didn't work properly anyway * d_main: fix vm_jit and vm_jit not being disabled soon enough * support breaking on abort exceptions * dap: refactor game event emitter functions into seperate header * dap: show native functions on stack * dap: Remove "Native" from exception handling, simplify exception event emit * dap: add instruction breakpoints * dap: fix display of locals not in scope yet * dap: Make disassembly view display invalid instructions for non-code addresses * dap: remove dot initializers * dap: fix local structs in scope * dap: don't parse the non-used options in the launch/attach requests * dap: fix local struct view * dap: Fix displaying objects that aren't their actual types * dap: Fix action and state handling * dap: stack display view * dap: fix object display view * d_dehacked: set qualified name in addition to the printable name * dap: fix displaying breakpoint errors when script isn't loaded * dap: remove debug print * dap: Display parameter names * dap: Turn down verbosity of logging * dap: fix disassembly view * dap: fix performance problems with arrays * c_console: emit event only if not PRINT_NODAPEVENT * dap: improve logging * dap: update upstream cppdap library to fix deadlocks on no bind * dap: Fix ending session on client socket closed * dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h` * dap: fix pause event not being emitted on pause * dap: remove eventpp emitters, way too slow * Remove eventpp dependency * dap: Display correct register names * dap: Show special inits in registers * dap: Add stack offset to VMLocalVariable * dap: fix display of static arrays and local variables on stack vs. registers * dap: fix displaying function pointers * dap: tweak color display * dap: fix scalar display < 4 * dap: add Globals display to debugger * dap: unify methods to get vmvalue * dap: rename free method to freeValue to avoid running afoul of macro defs * fix windows builds * fix compile on linux * cleanup * Fix display of function breakpoints * dap: Don't send back binary files * dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info) * dap: don't show ending session message unless initialized * fix erroneous commit * dap: handle evaluate requests * Fix getting bitfield values * Add CVars Scope and evaluation * add running console commands from repl * dap: disable commands via repl for now * fix loading functions DECORATE scripts * Add source information to Dehacked VM functions, add debugging support * dap: cleanup * fix resolving archive paths * don't send source back on native stack frames * handle `modules` request * cleanup * allow evaluating cvars on hover * fix oob bpinfos * fix restarting the game blowing out the debug server * dap: process input events while paused to prevent deadlocks * fix getting local state * dap: fix LocalState alignment * dap: fix DumpStateHelper * update cppdap protocol version to 1.68.0 * remove cppdap from vcpkg deps We can't use the upstream version anyway because the maintainers are not merging our patches * dap: make named variable nodes derive from the same class * dap: make cvar scope available in native stack frames * handle local variables with conflicting names * add I_GetWindowEvent() to win32 to only process window events when debugging is paused * dap: fix evaluate * dap: fix display of `out` variables
253 lines
8.4 KiB
C++
253 lines
8.4 KiB
C++
// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef dap_serialization_h
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#define dap_serialization_h
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#include "typeof.h"
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#include "types.h"
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#include <cstddef> // ptrdiff_t
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#include <type_traits>
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namespace dap {
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// Field describes a single field of a struct.
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struct Field {
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std::string name; // name of the field
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ptrdiff_t offset; // offset of the field to the base of the struct
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const TypeInfo* type; // type of the field
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};
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////////////////////////////////////////////////////////////////////////////////
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// Deserializer
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////////////////////////////////////////////////////////////////////////////////
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// Deserializer is the interface used to decode data from structured storage.
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// Methods that return a bool use this to indicate success.
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class Deserializer {
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public:
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virtual ~Deserializer() = default;
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// deserialization methods for simple data types.
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// If the stored object is not of the correct type, then these function will
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// return false.
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virtual bool deserialize(boolean*) const = 0;
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virtual bool deserialize(integer*) const = 0;
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virtual bool deserialize(number*) const = 0;
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virtual bool deserialize(string*) const = 0;
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virtual bool deserialize(object*) const = 0;
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virtual bool deserialize(any*) const = 0;
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// count() returns the number of elements in the array object referenced by
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// this Deserializer.
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virtual size_t count() const = 0;
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// array() calls the provided std::function for deserializing each array
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// element in the array object referenced by this Deserializer.
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virtual bool array(const std::function<bool(Deserializer*)>&) const = 0;
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// field() calls the provided std::function for deserializing the field with
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// the given name from the struct object referenced by this Deserializer.
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virtual bool field(const std::string& name,
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const std::function<bool(Deserializer*)>&) const = 0;
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// deserialize() delegates to TypeOf<T>::type()->deserialize().
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template <typename T,
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typename = std::enable_if<TypeOf<T>::has_custom_serialization>>
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inline bool deserialize(T*) const;
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// deserialize() decodes an array.
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template <typename T>
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inline bool deserialize(dap::array<T>*) const;
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// deserialize() decodes an optional.
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template <typename T>
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inline bool deserialize(dap::optional<T>*) const;
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// deserialize() decodes an variant.
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template <typename T0, typename... Types>
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inline bool deserialize(dap::variant<T0, Types...>*) const;
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// deserialize() decodes the struct field f with the given name.
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template <typename T>
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inline bool field(const std::string& name, T* f) const;
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};
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template <typename T, typename>
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bool Deserializer::deserialize(T* ptr) const {
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return TypeOf<T>::type()->deserialize(this, ptr);
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}
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template <typename T>
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bool Deserializer::deserialize(dap::array<T>* vec) const {
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auto n = count();
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vec->resize(n);
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size_t i = 0;
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if (!array([&](Deserializer* d) { return d->deserialize(&(*vec)[i++]); })) {
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return false;
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}
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return true;
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}
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template <typename T>
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bool Deserializer::deserialize(dap::optional<T>* opt) const {
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T v;
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if (deserialize(&v)) {
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*opt = v;
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}
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return true;
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}
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template <typename T0, typename... Types>
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bool Deserializer::deserialize(dap::variant<T0, Types...>* var) const {
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return deserialize(&var->value);
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}
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template <typename T>
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bool Deserializer::field(const std::string& name, T* v) const {
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return this->field(name,
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[&](const Deserializer* d) { return d->deserialize(v); });
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}
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////////////////////////////////////////////////////////////////////////////////
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// Serializer
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////////////////////////////////////////////////////////////////////////////////
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class FieldSerializer;
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// Serializer is the interface used to encode data to structured storage.
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// A Serializer is associated with a single storage object, whos type and value
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// is assigned by a call to serialize().
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// If serialize() is called multiple times on the same Serializer instance,
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// the last type and value is stored.
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// Methods that return a bool use this to indicate success.
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class Serializer {
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public:
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virtual ~Serializer() = default;
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// serialization methods for simple data types.
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virtual bool serialize(boolean) = 0;
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virtual bool serialize(integer) = 0;
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virtual bool serialize(number) = 0;
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virtual bool serialize(const string&) = 0;
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virtual bool serialize(const dap::object&) = 0;
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virtual bool serialize(const any&) = 0;
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// array() encodes count array elements to the array object referenced by this
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// Serializer. The std::function will be called count times, each time with a
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// Serializer that should be used to encode the n'th array element's data.
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virtual bool array(size_t count, const std::function<bool(Serializer*)>&) = 0;
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// object() begins encoding the object referenced by this Serializer.
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// The std::function will be called with a FieldSerializer to serialize the
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// object's fields.
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virtual bool object(const std::function<bool(dap::FieldSerializer*)>&) = 0;
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// remove() deletes the object referenced by this Serializer.
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// remove() can be used to serialize optionals with no value assigned.
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virtual void remove() = 0;
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// serialize() delegates to TypeOf<T>::type()->serialize().
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template <typename T,
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typename = std::enable_if<TypeOf<T>::has_custom_serialization>>
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inline bool serialize(const T&);
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// serialize() encodes the given array.
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template <typename T>
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inline bool serialize(const dap::array<T>&);
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// serialize() encodes the given optional.
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template <typename T>
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inline bool serialize(const dap::optional<T>& v);
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// serialize() encodes the given variant.
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template <typename T0, typename... Types>
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inline bool serialize(const dap::variant<T0, Types...>&);
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// deserialize() encodes the given string.
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inline bool serialize(const char* v);
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protected:
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static inline const TypeInfo* get_any_type(const any&);
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static inline const void* get_any_val(const any&);
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};
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inline const TypeInfo* Serializer::get_any_type(const any& a){
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return a.type;
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}
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const void* Serializer::get_any_val(const any& a) {
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return a.value;
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}
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template <typename T, typename>
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bool Serializer::serialize(const T& object) {
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return TypeOf<T>::type()->serialize(this, &object);
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}
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template <typename T>
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bool Serializer::serialize(const dap::array<T>& vec) {
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auto it = vec.begin();
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return array(vec.size(), [&](Serializer* s) { return s->serialize(*it++); });
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}
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template <typename T>
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bool Serializer::serialize(const dap::optional<T>& opt) {
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if (!opt.has_value()) {
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remove();
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return true;
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}
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return serialize(opt.value());
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}
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template <typename T0, typename... Types>
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bool Serializer::serialize(const dap::variant<T0, Types...>& var) {
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return serialize(var.value);
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}
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bool Serializer::serialize(const char* v) {
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return serialize(std::string(v));
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}
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////////////////////////////////////////////////////////////////////////////////
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// FieldSerializer
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////////////////////////////////////////////////////////////////////////////////
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// FieldSerializer is the interface used to serialize fields of an object.
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class FieldSerializer {
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public:
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using SerializeFunc = std::function<bool(Serializer*)>;
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template <typename T>
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using IsSerializeFunc = std::is_convertible<T, SerializeFunc>;
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virtual ~FieldSerializer() = default;
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// field() encodes a field to the struct object referenced by this Serializer.
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// The SerializeFunc will be called with a Serializer used to encode the
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// field's data.
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virtual bool field(const std::string& name, const SerializeFunc&) = 0;
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// field() encodes the field with the given name and value.
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template <
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typename T,
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typename = typename std::enable_if<!IsSerializeFunc<T>::value>::type>
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inline bool field(const std::string& name, const T& v);
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};
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template <typename T, typename>
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bool FieldSerializer::field(const std::string& name, const T& v) {
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return this->field(name, [&](Serializer* s) { return s->serialize(v); });
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}
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} // namespace dap
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#endif // dap_serialization_h
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