vkdoom_m/src/rendering
James Le Cuirot 8ef02544a7 Fix camera texture aspect ratio in hardware renderer
It wasn't respecting the map's pixel ratio setting. This wouldn't have
been very noticeable with the default pixel ratio of 1.2 but it was
very obvious with 1.8.
2021-03-19 00:04:46 +01:00
..
2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer Fix camera texture aspect ratio in hardware renderer 2021-03-19 00:04:46 +01:00
swrenderer Fix black wall sprites 2021-02-14 14:05:52 -05:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00