vkdoom_m/src/gl/scene
2016-08-25 23:02:43 +02:00
..
gl_bsp.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.h - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp Added compatibility handling for fog and dynamic lights used together 2016-08-24 10:26:11 +03:00
gl_portal.cpp - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_portal.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp Fixed missing decals in compatibility renderer 2016-08-24 10:27:14 +03:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - fixed: The model matrix must be disabled right after rendering the sky dome, so that it won't get used for the skyfog layer. 2016-08-14 20:11:46 +02:00
gl_sprite.cpp - removed unused variable. 2016-08-22 22:00:45 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_walls.cpp - use more desctiptive names for the predefined vertex buffer indices. 2016-08-25 22:23:31 +02:00
gl_walls_draw.cpp - use MakeVertices directly in the portal code and remove all related code from RenderWall. 2016-08-25 23:02:43 +02:00
gl_weapon.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00