There's two restrictions, though: * on one-sided-line portals fog boundaries will not be drawn. * the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here. |
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| .. | ||
| compatibility | ||
| data | ||
| dynlights | ||
| hqnx | ||
| hqnx_asm | ||
| models | ||
| renderer | ||
| scene | ||
| shaders | ||
| stereo3d | ||
| system | ||
| textures | ||
| unused | ||
| utility | ||
| xbr | ||
| gl_functions.h | ||