vkdoom_m/src/common
2023-12-24 08:22:40 +01:00
..
2d use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
audio move root folder detection out of file_zip. 2023-12-14 17:22:32 +01:00
console - fix nullptr dereference 2023-12-11 08:00:23 +01:00
cutscenes cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
engine cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
filesystem Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s 2023-12-24 08:22:40 +01:00
fonts merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
menu implement the different reader types. 2023-12-14 17:22:32 +01:00
models merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
objects ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
platform backend update from Raze. 2023-12-10 13:26:43 +01:00
rendering cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
scripting fixed more warnings. 2023-12-14 17:22:29 +01:00
startscreen yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures only use the new flag names 2023-12-14 17:22:32 +01:00
thirdparty UTF8 conversion stuff. 2023-12-10 10:29:38 +01:00
utility fixed alternative parts of vectors.h 2023-12-21 22:11:53 +01:00