vkdoom_m/src/rendering/hwrenderer/scene
Christoph Oelckers 918e9e9b0d - fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
..
hw_bsp.cpp Add sprite shadows for the hardware renderer 2021-04-24 22:40:54 -04:00
hw_clipper.cpp - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
hw_clipper.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_decal.cpp - fixed texture clamping for elements that are partially behind a slope. 2021-09-17 00:25:28 +02:00
hw_drawinfo.cpp - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
hw_drawinfo.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00
hw_drawlist.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_drawlist.h - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
hw_drawlistadd.cpp - reinstated rendering of mid textures over two-sided wall portals. 2021-03-05 12:25:41 +01:00
hw_drawstructs.h Add sprite shadows for the hardware renderer 2021-04-24 22:40:54 -04:00
hw_fakeflat.cpp - moved hw_cvars to 'common'. 2020-04-26 11:38:38 +02:00
hw_fakeflat.h - moved all rendering code into a common subdirectory. 2019-01-31 19:58:17 +01:00
hw_flats.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_lighting.cpp - made the new Build light mode operational 2020-06-11 08:48:33 +02:00
hw_lighting.h - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_portal.cpp - fixed: Brightmap application for horizons was undefined.. 2021-09-12 08:37:19 +02:00
hw_portal.h Revert "- restricted the portal rendering shortcut only to real skies in the primary layer." 2021-05-07 09:05:56 +02:00
hw_renderhacks.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
hw_setcolor.cpp - Fix crash with fog and software light modes. 2021-03-29 09:38:51 -04:00
hw_sky.cpp - directory structure cleanup. 2020-04-29 17:36:58 +02:00
hw_skyportal.cpp - Backend update from Raze 2021-04-19 12:58:35 +02:00
hw_spritelight.cpp - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
hw_sprites.cpp - fixed: shadow alpha for translucent objects was not correct in the hardware renderer. 2021-07-02 08:54:15 +02:00
hw_walls.cpp - fixed texture clamping for elements that are partially behind a slope. 2021-09-17 00:25:28 +02:00
hw_walls_vertex.cpp - moved lightbuffers and flatvertices to 'common'. 2020-04-26 12:41:13 +02:00
hw_weapon.cpp hud models: add nullptr check for psprites without caller. 2021-08-15 08:47:04 +02:00
hw_weapon.h Finished implementing PSprite interpolation for vertices. 2020-10-25 15:42:11 +01:00