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buffers.h
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Manage viewpoint buffer internally in the backend
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2023-04-30 02:32:04 +02:00 |
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flatvertices.cpp
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Add a basic renderstate->mesh builder class
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2023-04-26 01:09:04 +02:00 |
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flatvertices.h
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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hw_aabbtree.cpp
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- Backend update from Raze.
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2022-10-25 07:02:45 +02:00 |
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hw_aabbtree.h
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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hw_clock.cpp
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- removed all vid_fps offsetting.
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2022-06-05 12:16:56 +02:00 |
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hw_clock.h
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- removed useless x86.h #include's
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2021-02-06 15:01:08 +02:00 |
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hw_collision.cpp
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_collision.h
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_cvars.cpp
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There is no reason to default to poor stuttery performance
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2023-04-27 11:22:11 +02:00 |
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hw_cvars.h
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Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
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2023-03-16 23:15:02 +01:00 |
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hw_dynlightdata.h
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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hw_levelmesh.h
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Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
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2022-09-25 21:58:54 +02:00 |
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hw_mesh.cpp
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_mesh.h
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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hw_meshbuilder.cpp
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_meshbuilder.h
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_modelvertexbuffer.cpp
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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hw_modelvertexbuffer.h
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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hw_renderstate.h
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_shaderpatcher.cpp
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shaderpatcher.h
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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hw_shadowmap.cpp
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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hw_shadowmap.h
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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hw_skydome.cpp
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_skydome.h
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
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2023-05-06 00:34:42 +02:00 |
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hw_viewpointuniforms.h
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- removed backend dependencies on game data.
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2023-01-15 08:23:26 +01:00 |
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hw_vrmodes.cpp
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- reverted the license of the stereo3D code to BSD.
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2022-01-02 11:41:32 +01:00 |
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hw_vrmodes.h
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Side By Side Letterbox Display mode (#1255)
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2021-01-13 07:09:13 -05:00 |
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renderqueue.h
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- moved around a few more files.
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2020-04-25 22:17:41 +02:00 |