vkdoom_m/src/scripting
makise-homura 5720a54da4 Add species parameter to A_RadiusThrust
This is the last parameter for A_RadiusThrust() DECORATE function.
If it is omitted or none, then A_RadiusThrust will behave as usual.

If it is set for some species name, it witt thrust only that species.
Of course, these species should be +VULNERABLE to be thrustable.
2020-09-27 13:58:22 +02:00
..
backend - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
decorate - tighten rules for action functions called from Decorate 2020-06-07 15:00:32 +03:00
zscript - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
thingdef.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
thingdef.h pass ScriptPosition down to color parser functions 2020-09-18 20:07:41 +02:00
thingdef_data.cpp Add FALLDAMAGE flag and add property to properly apply falling damage… (#1153) 2020-09-15 15:38:51 +02:00
thingdef_properties.cpp pass ScriptPosition down to color parser functions 2020-09-18 20:07:41 +02:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 11:01:49 +03:00
vmthunks.cpp Removed some time specifiers that aren't standard and can crash GZDoom (#1166) 2020-08-29 15:55:51 -04:00
vmthunks_actors.cpp Add species parameter to A_RadiusThrust 2020-09-27 13:58:22 +02:00