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OrdinaryMagician
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vkdoom_m
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9332316c2a
vkdoom_m
/
src
/
rendering
/
gl
/
shaders
History
Christoph Oelckers
38fec546a7
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
..
gl_shader.cpp
- moved the generic palette utilities and the matrix class to 'utility'
2019-08-20 23:05:20 +02:00
gl_shader.h
- change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future.
2019-04-20 04:16:01 +02:00
gl_shaderprogram.cpp
- remove the old OpenGL postprocess custom shader implementation
2019-04-08 01:31:22 +02:00
gl_shaderprogram.h
- convert PPStep to PPRenderState
2019-03-15 23:24:31 +01:00