| .. |
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cycler.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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cycler.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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d_event.cpp
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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d_eventbase.h
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- keep mouse coordinates as floats for as long as possible.
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2020-09-28 22:12:44 +02:00 |
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d_gui.h
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
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date.cpp
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- moved date code to its own file.
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2020-10-16 22:57:27 +02:00 |
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fcolormap.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
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g_input.h
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- various engine updates from Raze.
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2020-09-27 10:17:58 +02:00 |
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gamestate.h
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- screenjob. fixes from Raze
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2022-04-26 20:50:35 +02:00 |
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gstrings.h
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
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i_interface.cpp
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- moved language CVAR to backend.
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2022-10-02 17:59:39 +02:00 |
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i_interface.h
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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i_net.cpp
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- fixed some GCC warnings
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2022-06-01 08:37:00 +02:00 |
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i_net.h
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- route the StartScreen#::Net... functions through a global interface.
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2022-06-01 08:37:00 +02:00 |
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i_specialpaths.h
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- changed Windows config and game data storage to prefer known folders over the program directory.
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2022-11-05 13:28:31 +01:00 |
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m_joy.cpp
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- reworked CVARs to not use a linked list and to be initialized manually.
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2022-10-21 18:56:43 +02:00 |
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m_joy.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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m_random.cpp
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
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m_random.h
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
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namedef.h
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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palettecontainer.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
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palettecontainer.h
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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printf.h
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Map<K,V> and MapIterator<K,V> for ZScript
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2022-12-04 15:11:00 +01:00 |
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renderstyle.cpp
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- use the standard library's 'clamp' function instead of our homegrown variant.
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2021-10-30 10:21:50 +02:00 |
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renderstyle.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
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sc_man.cpp
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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sc_man.h
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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sc_man_scanner.re
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Map<K,V> and MapIterator<K,V> for ZScript
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2022-12-04 15:11:00 +01:00 |
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sc_man_tokens.h
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Map<K,V> and MapIterator<K,V> for ZScript
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2022-12-04 15:11:00 +01:00 |
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serialize_obj.h
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- moved serializer to 'common'.
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2020-04-11 20:20:54 +02:00 |
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serializer.cpp
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- removed the string constructors from FSoundID.
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2022-11-24 23:52:52 +01:00 |
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serializer.h
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Attempted to add Vector4 to ZScript
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2022-11-12 09:04:38 +01:00 |
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serializer_internal.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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st_start.h
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- Startscreen fixes.
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2022-06-01 09:30:20 +02:00 |
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startupinfo.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
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stats.cpp
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- added some things from Raze to allow using the same code in both projects.
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2020-04-11 20:20:59 +02:00 |
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stats.h
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Fix compilation on Linux
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2022-11-06 12:50:51 -06:00 |
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stringtable.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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stringtable.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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v_colortables.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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v_colortables.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |