vkdoom_m/src/common/engine
Christoph Oelckers 941c0850ba - Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
..
cycler.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
cycler.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
d_event.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp - moved date code to its own file. 2020-10-16 22:57:27 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gamestate.h - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
i_interface.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
i_net.cpp - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
i_net.h - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
i_specialpaths.h - changed Windows config and game data storage to prefer known folders over the program directory. 2022-11-05 13:28:31 +01:00
m_joy.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
m_joy.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
palettecontainer.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
palettecontainer.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
printf.h Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
sc_man.cpp - Backend update from Raze. 2022-12-18 16:19:18 +01:00
sc_man.h - Backend update from Raze. 2022-12-18 16:19:18 +01:00
sc_man_scanner.re Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
sc_man_tokens.h Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
serializer.h Attempted to add Vector4 to ZScript 2022-11-12 09:04:38 +01:00
serializer_internal.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
st_start.h - Startscreen fixes. 2022-06-01 09:30:20 +02:00
startupinfo.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h Fix compilation on Linux 2022-11-06 12:50:51 -06:00
stringtable.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
stringtable.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00