vkdoom_m/src/common/rendering
Christoph Oelckers 941c0850ba - Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
..
gl - fixed statistics code to do proper checks for OpenGL's capabilities. 2022-11-06 23:29:29 +01:00
gl_load - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
gles GLES: Added IQM bone support. 2022-11-13 21:19:54 +01:00
hwrenderer - Backend update from Raze. 2022-12-18 16:19:18 +01:00
vulkan Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
i_modelvertexbuffer.h IQM Support Implemented 2022-10-19 22:48:57 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
v_video.h Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00