vkdoom_m/src/common
2024-11-13 15:47:22 -03:00
..
2d Revert "- error out if destroying a canvas object" 2024-11-08 14:26:51 -05:00
audio add CVar to control footstep volume 2024-10-21 14:53:53 -03:00
console made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
cutscenes skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
engine the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility. 2024-10-03 12:32:09 +02:00
filesystem do not open resource files from non-open file readers. 2024-10-19 13:11:48 +02:00
fonts StringTable cleanup and improvements 2024-04-21 10:34:44 +02:00
menu Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
models Properly fix double interpolation for IQM models 2024-09-13 17:05:22 -03:00
objects move visual thinker definition into its own header 2024-11-13 15:47:22 -03:00
platform got rid of strlwr. 2024-11-02 09:07:07 +01:00
rendering made FCommandLine::operator[] return a const char * and fixed two places where this triggered a compile error. 2024-10-19 13:22:30 +02:00
scripting Fixed crash on functions with missing return values 2024-11-05 01:02:19 -05:00
startscreen avoid floats in integer math. 2024-10-09 09:15:29 -04:00
statusbar use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
textures Move no-mipmapping from actor renderflag/particle flag, to a material property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later. 2024-10-19 18:35:54 -04:00
thirdparty - don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag 2024-10-10 07:28:29 -04:00
utility Resolve compiler warning about destructor syntax 2024-10-12 12:00:32 -03:00
widgets fixed a few memory leaks 2024-10-05 10:22:05 +02:00