| .. |
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a_dynlightdata.cpp
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- fixed compilation with GCC 5 and newer
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2019-07-07 11:51:34 +03:00 |
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colormaps.cpp
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- got rid of the two copying variants of fileSystem.GetFileShortName.
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2023-08-22 22:18:53 +02:00 |
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colormaps.h
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- moved EColorManipulation into the backend.
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2021-03-13 12:21:07 +01:00 |
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gldefs.cpp
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- Backend update from Raze.
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2022-12-18 16:19:18 +01:00 |
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models.cpp
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- backend update from Raze.
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2023-07-22 09:55:49 +02:00 |
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models.h
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add BobWeapon3D
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2022-12-09 21:49:38 +01:00 |
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portalgroups.cpp
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- copied a few more map information CCMDs to g_ccmd.
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2019-01-31 03:03:56 +01:00 |
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r_canvastexture.cpp
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
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r_canvastexture.h
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Move TexMan.GetCanvas and GetTextureCanvas to common
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2022-07-25 18:50:16 +02:00 |
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r_interpolate.cpp
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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r_interpolate.h
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- made TObjPtr as trivial as possible.
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2022-06-06 15:19:31 +02:00 |
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r_sections.cpp
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- use uniform buffers for dynamic lights everywhere.
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2023-02-18 12:22:26 +01:00 |
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r_sections.h
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
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r_translate.cpp
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- FileData cleanup and uncoupling from FString.
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2023-08-22 22:54:52 +02:00 |
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r_translate.h
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- use translation slot 0 for reserved content, like font translations.
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2020-04-11 20:20:39 +02:00 |
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r_vanillatrans.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
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r_vanillatrans.h
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Add missing include guards
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2023-05-29 07:35:26 +02:00 |
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sprites.cpp
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- FileData cleanup and uncoupling from FString.
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2023-08-22 22:54:52 +02:00 |
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sprites.h
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- reverted AActor::scale to a DVector2.
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2022-07-11 12:20:34 +02:00 |
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v_palette.cpp
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- FileData cleanup and uncoupling from FString.
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2023-08-22 22:54:52 +02:00 |
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v_palette.h
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- cleanup of 2D code.
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2020-04-11 20:20:58 +02:00 |
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voxeldef.cpp
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- use field initializers for VoxelOptions
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2022-10-20 20:17:14 +02:00 |