vkdoom_m/wadsrc/static
Christoph Oelckers 8b01a88b76 - removed gl_lights_size and gl_lights_intensity.
Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
2016-09-04 12:45:09 +02:00
..
actors
filter
glstuff
graphics
maparrows
mapinfo
sbarinfo
shaders
sounds
sprites
textures
xlat
althudcf.txt
animated.lmp
animdefs.txt
compatibility.txt
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt
decorate.z
defbinds.txt
dehsupp.txt
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
language.eng
language.enu
language.fr
language.ita
language.ptb
lockdefs.txt
menudef.txt
menudef.z
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt