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vkdoom_m
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95de1faa80
vkdoom_m
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src
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gl
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Christoph Oelckers
95de1faa80
- fixed: The portal coverage builder initialized node_t::len differently than the polyobject splitter.
...
This was creating quite a mess when loading savegames with both portals and polyobjects.
2016-04-17 01:16:46 +02:00
..
data
- fixed: The portal coverage builder initialized node_t::len differently than the polyobject splitter.
2016-04-17 01:16:46 +02:00
dynlights
- fixed: The dynamic pulse light should always use its maximum size for linking into the sector lists, just like the other types with changing size do.
2016-04-12 16:01:08 +02:00
hqnx
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
hqnx_asm
- fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation
2015-12-25 15:42:13 +02:00
models
- fixed offsetting of player weapon sprites.
2016-04-13 16:24:25 +02:00
renderer
- made some adjustment for the DrawTexture changes.
2016-04-09 20:49:27 +02:00
scene
- added new sector type 90 which designates a sector that is being used as a cubemapped skybox, in case someone wants to make one of those without using an actual sky for this.
2016-04-14 13:22:15 +02:00
shaders
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
stereo3d
- fixed issues with recent Stereo3D submission:
2016-04-14 10:16:04 +02:00
system
- fixed PointOnSide caclulation for dynamic lights.
2016-04-11 19:59:39 +02:00
textures
- fixed multiplication/division mixup in TextureAdjustWidth.
2016-04-13 23:09:45 +02:00
unused
- floatified more of gl_wall.cpp.
2016-04-07 23:19:37 +02:00
utility
- floatified the texture coordinate code.
2016-04-08 01:42:43 +02:00
gl_functions.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00