vkdoom_m/src/common/rendering
Christoph Oelckers 83aa9388ca backend update from Raze
* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
..
gl do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
gl_load backend update from Raze 2024-01-06 15:24:10 +01:00
gles cleaned up some redundant file reads and fixed file opening in the movie player. 2023-12-14 17:22:31 +01:00
hwrenderer convert more files to UTF-8. 2024-01-02 21:54:29 +01:00
vulkan do not compile the first shader in the shader manager's constructor 2024-01-05 16:55:11 +01:00
i_modelvertexbuffer.h - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
i_video.h - moved the wipe loop out of d_main.cpp into f_wipe.cpp 2022-04-26 20:50:36 +02:00
r_thread.cpp - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_thread.h - removed the Softpoly backend. 2022-07-28 10:31:56 +02:00
r_videoscale.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp Fix canvas textures getting clipped by wrong scissor box 2022-10-28 18:01:59 -04:00
v_video.cpp fixed infinite recursion in vid_preferbackend. 2023-12-28 17:11:17 +01:00
v_video.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00