vkdoom_m/wadsrc/static/zscript
2018-07-27 08:46:28 +02:00
..
chex
doom - fixed: The BossCube must account for its target being gone. 2018-07-27 08:46:28 +02:00
heretic add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
hexen - fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below. 2018-06-03 17:49:00 +02:00
inventory Exported Inventory.AltHUDIcon field to ZScript 2018-03-18 11:02:21 +02:00
menu - added placeholders for removed video menu classes 2018-07-16 17:15:41 +03:00
raven add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
shared Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 17:50:55 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar - fixed shader compilation. 2018-05-19 21:17:58 +02:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt - fixed: 'empty function OnGiveSecret' - this was my fault, giving bad advice to Marisa in her PR. I fixed it. 2018-06-05 10:20:02 -04:00
actor_checks.txt
base.txt - added DTA_LegacyRenderStyle so that STYLE_* constants can be passed directly to the Draw functions. 2018-07-14 22:58:24 +02:00
compatibility.txt
constants.txt Exports P_ActivateLine to ZScript (along with constants for activation type) 2018-04-08 21:53:20 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added activation type to WorldLine(Pre)Activated events 2018-04-14 11:52:09 +03:00
level_compatibility.txt TNT.WAD fixes 2018-07-12 17:42:58 +02:00
mapdata.txt -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sounddata.txt
zscript_license.txt