442 lines
13 KiB
C++
442 lines
13 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2018 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** Container class for the various translations a texture can have.
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**
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*/
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#include "templates.h"
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#include "c_cvars.h"
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#include "r_data/colormaps.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/utility/hw_cvars.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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#include "vulkan/system/vk_objects.h"
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#include "vulkan/system/vk_builders.h"
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#include "vulkan/system/vk_framebuffer.h"
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#include "vulkan/textures/vk_samplers.h"
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#include "vulkan/renderer/vk_renderpass.h"
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#include "vk_hwtexture.h"
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VkHardwareTexture::VkHardwareTexture()
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{
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}
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VkHardwareTexture::~VkHardwareTexture()
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{
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}
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void VkHardwareTexture::Reset()
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{
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mDescriptorSet.reset();
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mImage.reset();
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mImageView.reset();
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mStagingBuffer.reset();
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}
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VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &state)
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{
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if (!mImage)
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{
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FTexture *tex = state.mMaterial->tex;
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if (!tex->isHardwareCanvas())
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{
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int clampmode = state.mClampMode;
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//if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER;
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//if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
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//else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
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int translation = state.mTranslation;
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if (translation <= 0)
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{
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translation = -translation;
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}
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else
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{
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auto remap = TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
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}
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bool needmipmap = (clampmode <= CLAMP_XY);
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
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CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
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}
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else
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{
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static const uint32_t testpixels[4 * 4] =
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{
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0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
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0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
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0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
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0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
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};
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CreateTexture(4, 4, 4, VK_FORMAT_R8G8B8A8_UNORM, testpixels);
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}
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}
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if (!mDescriptorSet)
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{
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auto fb = GetVulkanFrameBuffer();
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mDescriptorSet = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get());
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WriteDescriptors update;
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update.addCombinedImageSampler(mDescriptorSet.get(), 0, mImageView.get(), fb->GetSamplerManager()->Get(0), mImageLayout);
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update.updateSets(fb->device);
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}
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return mDescriptorSet.get();
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}
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void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels)
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{
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auto fb = GetVulkanFrameBuffer();
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int totalSize = w * h * pixelsize;
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BufferBuilder bufbuilder;
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bufbuilder.setSize(totalSize);
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bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
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mStagingBuffer = bufbuilder.create(fb->device);
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uint8_t *data = (uint8_t*)mStagingBuffer->Map(0, totalSize);
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memcpy(data, pixels, totalSize);
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mStagingBuffer->Unmap();
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(format);
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imgbuilder.setSize(w, h, GetMipLevels(w, h));
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imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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mImage = imgbuilder.create(fb->device);
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(mImage.get(), format);
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mImageView = viewbuilder.create(fb->device);
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auto cmdbuffer = fb->GetUploadCommands();
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PipelineBarrier imageTransition0;
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imageTransition0.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
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imageTransition0.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkBufferImageCopy region = {};
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.imageSubresource.layerCount = 1;
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region.imageExtent.depth = 1;
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region.imageExtent.width = w;
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region.imageExtent.height = h;
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cmdbuffer->copyBufferToImage(mStagingBuffer->buffer, mImage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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GenerateMipmaps(mImage.get(), cmdbuffer);
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}
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void VkHardwareTexture::GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer)
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{
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int mipWidth = image->width;
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int mipHeight = image->height;
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int i;
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for (i = 1; mipWidth > 1 || mipHeight > 1; i++)
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{
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PipelineBarrier barrier0;
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barrier0.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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int nextWidth = std::max(mipWidth >> 1, 1);
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int nextHeight = std::max(mipHeight >> 1, 1);
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
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blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.srcSubresource.mipLevel = i - 1;
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blit.srcSubresource.baseArrayLayer = 0;
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blit.srcSubresource.layerCount = 1;
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blit.dstOffsets[0] = { 0, 0, 0 };
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blit.dstOffsets[1] = { nextWidth, nextHeight, 1 };
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blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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blit.dstSubresource.mipLevel = i;
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blit.dstSubresource.baseArrayLayer = 0;
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blit.dstSubresource.layerCount = 1;
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cmdbuffer->blitImage(image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
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PipelineBarrier barrier1;
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barrier1.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
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barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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mipWidth = nextWidth;
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mipHeight = nextHeight;
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}
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PipelineBarrier barrier2;
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barrier2.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1);
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barrier2.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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int VkHardwareTexture::GetMipLevels(int w, int h)
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{
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int levels = 1;
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while (w > 1 || h > 1)
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{
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w = std::max(w >> 1, 1);
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h = std::max(h >> 1, 1);
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levels++;
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}
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return levels;
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}
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void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize)
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{
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if (!mImage)
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{
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auto fb = GetVulkanFrameBuffer();
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(VK_FORMAT_B8G8R8A8_UNORM);
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imgbuilder.setSize(w, h);
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imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
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imgbuilder.setLinearTiling();
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mImage = imgbuilder.create(fb->device);
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mImageLayout = VK_IMAGE_LAYOUT_GENERAL;
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mTexelsize = texelsize;
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(mImage.get(), texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM);
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mImageView = viewbuilder.create(fb->device);
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auto cmdbuffer = fb->GetUploadCommands();
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PipelineBarrier imageTransition;
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imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, mImageLayout, 0, VK_ACCESS_SHADER_READ_BIT);
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imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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}
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uint8_t *VkHardwareTexture::MapBuffer()
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{
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return (uint8_t*)mImage->Map(0, mImage->width * mImage->height * mTexelsize);
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}
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unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name)
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{
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mImage->Unmap();
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return 0;
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}
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#if 0
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//===========================================================================
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//
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// Creates the low level texture object
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//
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//===========================================================================
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VkResult VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, bool mipmap, int translation)
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{
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int rh,rw;
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bool deletebuffer=false;
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auto tTex = GetTexID(translation);
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// We cannot determine if the old texture is still needed, so if something is trying to recreate a still existing texture this must fail.
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// Normally it should never occur that a texture needs to be recreated in the middle of a frame.
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if (tTex->vkTexture != nullptr) return VK_ERROR_INITIALIZATION_FAILED;
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tTex->vkTexture = new VkTexture(vDevice);;
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rw = vDevice->GetTexDimension(w);
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rh = vDevice->GetTexDimension(h);
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if (rw < w || rh < h)
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{
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// The texture is larger than what the hardware can handle so scale it down.
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unsigned char * scaledbuffer=(unsigned char *)calloc(4,rw * (rh+1));
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if (scaledbuffer)
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{
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ResizeTexture(w, h, rw, rh, buffer, scaledbuffer);
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deletebuffer=true;
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buffer=scaledbuffer;
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}
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}
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auto res = tTex->vkTexture->Create(buffer, w, h, mipmap, vkTextureBytes);
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if (res != VK_SUCCESS)
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{
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delete tTex->vkTexture;
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tTex->vkTexture = nullptr;
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}
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return res;
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}
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//===========================================================================
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//
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// Creates a texture
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//
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//===========================================================================
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VkHardwareTexture::VkHardwareTexture(VulkanDevice *dev, bool nocompression)
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{
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forcenocompression = nocompression;
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vkDefTex.vkTexture = nullptr;
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vkDefTex.translation = 0;
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vkDefTex.mipmapped = false;
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vDevice = dev;
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}
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//===========================================================================
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//
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// Deletes a texture id and unbinds it from the texture units
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//
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//===========================================================================
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void VkHardwareTexture::TranslatedTexture::Delete()
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{
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if (vkTexture != nullptr)
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{
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delete vkTexture;
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vkTexture = nullptr;
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mipmapped = false;
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}
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}
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//===========================================================================
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//
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// Frees all associated resources
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//
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//===========================================================================
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void VkHardwareTexture::Clean(bool all)
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{
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int cm_arraysize = CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size();
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if (all)
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{
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vkDefTex.Delete();
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}
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for(unsigned int i=0;i<vkTex_Translated.Size();i++)
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{
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vkTex_Translated[i].Delete();
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}
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vkTex_Translated.Clear();
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}
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//===========================================================================
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//
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// Deletes all allocated resources and considers translations
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// This will only be called for sprites
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//
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//===========================================================================
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void VkHardwareTexture::CleanUnused(SpriteHits &usedtranslations)
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{
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if (usedtranslations.CheckKey(0) == nullptr)
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{
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vkDefTex.Delete();
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}
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for (int i = vkTex_Translated.Size()-1; i>= 0; i--)
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{
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if (usedtranslations.CheckKey(vkTex_Translated[i].translation) == nullptr)
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{
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vkTex_Translated[i].Delete();
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vkTex_Translated.Delete(i);
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}
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}
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}
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//===========================================================================
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//
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// Destroys the texture
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//
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//===========================================================================
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VkHardwareTexture::~VkHardwareTexture()
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{
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Clean(true);
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}
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//===========================================================================
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//
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// Gets a texture ID address and validates all required data
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//
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//===========================================================================
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VkHardwareTexture::TranslatedTexture *VkHardwareTexture::GetTexID(int translation)
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{
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if (translation == 0)
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{
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return &vkDefTex;
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}
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// normally there aren't more than very few different
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// translations here so this isn't performance critical.
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// Maps only start to pay off for larger amounts of elements.
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for (auto &tex : vkTex_Translated)
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{
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if (tex.translation == translation)
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{
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return &tex;
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}
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}
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int add = vkTex_Translated.Reserve(1);
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vkTex_Translated[add].translation = translation;
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vkTex_Translated[add].vkTexture = nullptr;
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vkTex_Translated[add].mipmapped = false;
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return &vkTex_Translated[add];
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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VkTexture *VkHardwareTexture::GetVkTexture(FTexture *tex, int translation, bool needmipmap, int flags)
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{
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int usebright = false;
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if (translation <= 0)
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{
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translation = -translation;
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}
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else
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{
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auto remap = TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
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}
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TranslatedTexture *pTex = GetTexID(translation);
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if (pTex->vkTexture == nullptr)
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{
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int w, h;
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auto buffer = tex->CreateTexBuffer(translation, w, h, flags | CTF_ProcessData);
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auto res = CreateTexture(buffer, w, h, needmipmap, translation);
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delete[] buffer;
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}
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return pTex->vkTexture;
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}
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#endif
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