vkdoom_m/src/rendering/gl/renderer
2019-03-16 04:18:35 +01:00
..
gl_postprocess.cpp - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_renderbuffers.cpp - convert PPStep to PPRenderState 2019-03-15 23:24:31 +01:00
gl_renderbuffers.h - fix compile error 2019-03-16 04:18:35 +01:00
gl_renderer.cpp - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
gl_renderer.h - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
gl_renderstate.cpp - use uAddColor instead of uObjectColor2 for the ending color of a special colormap range. 2019-03-09 12:12:33 +01:00
gl_renderstate.h
gl_scene.cpp - do not render player sprites to canvases in the hardware renderer. 2019-03-09 12:34:10 +01:00
gl_stereo3d.cpp - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00