vkdoom_m/wadsrc/static/engine
Sally Coolatta ca562829c5 Tie axis data to the button map
The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location.

This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc
2025-08-23 05:18:34 -04:00
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commonbinds.txt Tie axis data to the button map 2025-08-23 05:18:34 -04:00
defbinds.txt - Add keybindings presets. 2020-09-27 14:09:28 +02:00
leftbinds.txt Add more gamepad bindings for Joystick API devices. Most beneficial for Steam Deck and Linux users 2024-02-04 22:45:04 +01:00
origbinds.txt - Add keybindings presets. 2020-09-27 14:09:28 +02:00