The main benefit of this is to remove the requirement of going to the gamepad menu for binding analog sticks, and going to a keybinds menu for binding literally everything else; now it's all bound in the same location. This also means that axes can both register as a digital button press, and be used as an analog value for movement separately. Before, using analog movement would not register BT_FORWARD, BT_BACK, etc |
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| .. | ||
| commonbinds.txt | ||
| defbinds.txt | ||
| leftbinds.txt | ||
| origbinds.txt | ||